How should I handle "no free events for long message"?
I am working on a Unity project in which I need both a video- and audio stream running. I am (perhaps foolishly?) using the HLAPI networking system for this, but it seems that I always fill up the...
View ArticleHow to return errors to players trying to connect?
Hi, I'm currently trying to use the HL API. Is there some good way of telling the client that he's not allowed to log in because he doesn't have an account? I check account info against a database in...
View ArticleNeed help with a Chat
Hello, i'm pretty desperate here because i'm stuck on it for a couple days.. I want to add a chat system to my game, every tutorial that i've seen or any old threads about it made a Chat byitself, and...
View Article"Failed to spawn server object" client player prefabs not showing up.
From what I've read, to use a custom player object you simply need to override the OnServerAddPlayer() in your network manager. As long as [Auto Create Player ☑], most of the Object Creation Flow...
View ArticleUI Buttons event triggers in multiplayer.
Hi all, Having a bit of issue, I can't get onClick() public functions to send instructions to the server from a client. It works fine when i'm acquiring inputs from the GetKeyDown function, but I just...
View ArticleCRC mismatch despite having identical configurations for Client and Server
I'm trying to write my own network manager with separate client and server gameobjects, but connecting with a client to the server results in "UNet Client Disconnect Error: CRCMismatch", despite the...
View ArticleUsing Unity 5 UNET. How to increase CCU to be over 100?
Hey all. Is there a way to purchase or upgrade for more CCU in UNET? I'm thinking of switching my Unity4 project to Unity5 in order to take advantage of matchmaking instead having players port forward...
View ArticleForge Cloud (Forge Networking)
We wanted to make a whole new post for this as it is a new offering by us (the Forge Networking guys). Forge Cloud Hosting Beta NO CCU COSTS, NO CCU LIMITATIONS We promised and now we are delivering...
View ArticleNetworking Animations via Animator & NetworkAnimator
I'm a bit confused about the functionality and purpose between the Animator component and the NetworkAnimator. From my understanding since the debut of 5.0, the NetworkAnimator was simply responsible...
View ArticleRetrieveing information about Lost connection from Server/Client
HI, We recently moved all our code to use U5's NetworkClient class instead of Legacy NetworkView and MonoBehaviour's to do multiplayer stuff. I was trying to find the overall health of Network for...
View ArticleClient-Server-Clients using C# and PHP
I am new in Unity Learning. For a game purpose, I have to send some values from client to two or more clients who are connected via a Server. I want to build it as a server authentic game. Clients will...
View ArticleReconnecting on scene change?
I have been bashing my head against the NetworkManager trying to customize its behavior for weeks. My current issue is that it seem like when a client changes a scene it reconnects to the server?!?!?!...
View ArticleHow to sync animation without Animator ?
Hi, I am having a very hard time trying to sync an animation over unet. On my unit (wich could be the player too as they share the same scripts) from now i used to send over the network the name of the...
View ArticleIs it possible to have a smooth movement sync ?
Hi, I see a lot of people complaining about movement synchronization, i tried the first with the NetworkTransform component theni tried a custom code with lerp, that worked very well with photon. the...
View ArticleMatchDesc MatchAttributes are always null
Hey guys, I'm making a basic little lobby-based multiplayer game where players can create and filter rooms based on some criteria (like level cap, whether it's playing or not, what map it's using,...
View Articlecan i use uNet to achieve authorative server multiplayer game
hi all i m complete newbie when it comes to multiplayer game, so i was wondering with the new uNet, can i use it to make authorative server multiplayer game? what i really want in the end is to hav a...
View ArticleIndexOutOfRangeException: NetworkReader:ReadByte out of range Problem
Hi all, I'm working an collaborative VR application. I have a host and some distante client. I modified the network manager to have three player game object (head, hand and a ray). Since 2 days, my...
View ArticleAssign authority to local client gameobject?
Hello, I am trying to instantiate/spawn an object at the beginning of the game that only the local client will have authority over. Here is my code: Code (CSharp): // Update is called once per frame...
View ArticleThe Lockstep Framework
Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...
View ArticleCPU usage of Headless mode
I run a Headless Mode Server on Linux(debian) and doing nothing. It eats about 5% cpu time. I have three question about that. If I change the "Fixed Timestep" to 1 will fix this problem. What's the...
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