Okay, so I am working on slightly different spawning system - using Non-NetworkManager to spawn player objects. Been pulling my hair out for few hours now cause NetworkServer.AddPlayerForConnection and NetworkServer.ReplacePlayerForConnection are both giving me this exception:
Failed to find message handler for message ID 4
Code (csharp):
- Local invoke: Failed to find message handler for message ID 4
- UnityEngine.Networking.NetworkServer:ReplacePlayerForConnection(NetworkConnection, GameObject, Int16)...