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Report packet loss rate?

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Is there a way, with Unity 5.1.1f1, to get some measure of how many packets are being lost from a NetworkServer to a NetworkClient, on the NetworkServer? I am measuring the latency with NetworkTransport.GetCurrentRtt, but I really want to log packet loss statistics to debug some issues. We are using the HLAPI with ReliableSequenced channel QoS.

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