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How to make a Game (Multi User Environment) Like SecondLife and IMVU

Hi Guys, Please help me outs! i had searching this for months but cannot find anything related to it! All I get is UNET, Photon, Forge Sample Project. I Had Watched a many tutorials in youtube related...

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Report packet loss rate?

Is there a way, with Unity 5.1.1f1, to get some measure of how many packets are being lost from a NetworkServer to a NetworkClient, on the NetworkServer? I am measuring the latency with...

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How to know the connection quality with Unet?

As far as I understood, the UnityEngine.Network static class is now Legacy Code. Our network code has been updated to use the high level UNET api, therefore I am sure I cannot use the Network class...

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Photon Viking Demo

Photon Viking Demo Get it - runs ins the cloud, no Server necessary Download from the Asset Store: http://u3d.as/content/exit-games/photon-viking-demo/2gg Overview In collaboration with Mike/M2H we've...

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host id {0} has been already deleted

When changing scenes, I get this error: host id {0} has been already deleted But it doesn't show any stack trace that could lead me to the issue, and everything seems to work correctly. I think it...

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Unet, Connection/Disconnection problem

HI, I've a little problem with the new uNet system. I'm using a custom UI in order to create a host and disonnect from a server. I'm using the StartHost() method of the NetworkBehaviour class. Creation...

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Sending PNG between host and client.

Hello, I need to send a PNG file between the host's device and all clients' devices every five seconds. Currently, I do not have any networking code to send this file. Has anyone dealt with something...

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Photon "Failed to 'network-remove' GameObject" . . . please help.

Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: View (0)2001 on Player(Clone) This is the error I repeatedly get. I'm using...

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need help with networking/private server basics

hey guys i need some advice of some more network-experienced developers. I recently started to work on a primitive top-down RPG. The idea was for the players to host a server with a single click and...

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Animator.SetTrigger/NetworkAnimator.SetTrigger Bug?

I'm a bit confused about the functionality and purpose between the Animator component and the NetworkAnimator. From my understanding since the debut of 5.0, the NetworkAnimator was simply responsible...

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Help with SyncEvent

Hi there, I need some help with SyncEvent. I have a shooting script which it enables some shooting effect as player shoots. I was thinking I can use SyncEvent to enable the effects on across all...

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Introducing PLUS NETWORKING - Solution to google RTM for Unity3D

Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...

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Bullets won't work when I converted them to Commands

Hi, I have a working local multiplayer game that am adding network to. If I understood correctly (and with reference to Unite 2014 network video) I made my shooting code into a Command by adding...

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When will Unet be LIVE? Is it still only in PREVIEW?

What I understand now, Unet is still in preview. When is it going to be LIVE? It seems that in preview phase, we can only have 100CCU at maximum as the message shown in service dashboard. "The...

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Maximum global CCU allowed: 100 players

Does this mean I am allowed 100 at a single point in time? Or is it 100 per day? Need to know, thanks in advance

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OnMatchJoined not virtual?

I'm writing an extension to NetworkManager to help handle/create an automatic matchmaking drop-in/drop-out sorta game setup, but I notice OnMatchJoined isn't virtual so I can't override it - yet every...

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Workaround: how to get an available port to start a Unet host

Hi there! Thought i'd share my simple workaround on how to get an available port from the OS to start a Unet socket: Code (csharp):   using System.Net; using System.Net.Sockets; using UnityEngine;...

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Fast paced networking: Past world reconstruction. Do any tools do this?

I was reading this article which gives an overview about how FPS games do fast paced networking. From: Part 4 Lag compensation. This article describes how its possible to allow a user to aim a headshot...

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WebGL WebSockets too slow for twitch-based realtime multiplayer?

Hello! I posted this over on Photon's forums as well, but not sure how active they are so I figured I'd post here too (sorry if that's taboo). Admittedly this is my first PUN project and first...

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NetworkDiscovery error - UNet Client Disconnect Error: Timeout UnityEngine

I am working on the simple NetworkDiscovery broadcast example This is the broadcast script My net Manager : Broadcast port : 47777 Network port : 7777 When I start the broadcast with the host client,...

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