When changing scenes, I get this error:
host id {0} has been already deleted
But it doesn't show any stack trace that could lead me to the issue, and everything seems to work correctly. I think it happens since I converted an old NetworkRigidbody script to the new networking, but I'm not sure if that's the problem.
host id {0} has been already deleted
host id {0} has been already deleted
But it doesn't show any stack trace that could lead me to the issue, and everything seems to work correctly. I think it happens since I converted an old NetworkRigidbody script to the new networking, but I'm not sure if that's the problem.
Code (CSharp):
- using UnityEngine;
- using UnityEngine.Networking;
- using System.Collections;
- public class NetworkRigidbody : NetworkBehaviour
- {...
host id {0} has been already deleted