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host id {0} has been already deleted

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When changing scenes, I get this error:
host id {0} has been already deleted

But it doesn't show any stack trace that could lead me to the issue, and everything seems to work correctly. I think it happens since I converted an old NetworkRigidbody script to the new networking, but I'm not sure if that's the problem.

Code (CSharp):
  1. using UnityEngine;
  2. using UnityEngine.Networking;
  3. using System.Collections;
  4. public class NetworkRigidbody : NetworkBehaviour
  5. {...

host id {0} has been already deleted

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