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need help with networking/private server basics

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hey guys

i need some advice of some more network-experienced developers.
I recently started to work on a primitive top-down RPG.
The idea was for the players to host a server with a single click and send invitations to up to 3 friends to play the game in coop (maybe just ip, or some kind of ID to get directed to the server)
With the help of multiple tutorials and sample-projects i guess i have no problems programming(HLAPI) for multiplayer when clients and servers are connected.

The...

need help with networking/private server basics

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