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Network Proximity Checker Bug

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Not too many posts here about this component, so I'm not holding my breath that anyone else has noticed this issue. I have a Line Renderer component on a child GameObject of a character that is spawned at the start of the Server (a NPC). If the NPC is out of the visible range of the player, and then the NPC gets within the visible range, the Line Renderer (which is disabled by default) suddenly becomes enabled. This wasn't happening until I started using the Network Proximity Checker. I was...

Network Proximity Checker Bug

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