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Photon, want other player to see an object - which is NOT a prefab

I always try to post at least a little bit of code to specify my problem, but this is a general question that worries me a bit. To sum it up - educational VR game, players can join rooms and can see...

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Help - PhotonView

I already did the server and connection ... but in room, players not see each other... I already put PhotonView too .

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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[WebGL] If NetworkManager.useWebSockets is set to TRUE, what else do I need...

I'm currently using UNET for Unity Web Player on 5.2.3f1 at the moment, and I would like to transition to WebGL if possible. The only little info I can get is from this article page here from the...

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UnetWeaver Error : Exeption

Hi guys i really need some help since the last update i got this error : UNetWeaver error: Exception :System.ArgumentNullException: Argument cannot be null. Parameter name: method at...

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matchmaker re-connection to a game and token dictionary

Hello, I just tried to use the matchmaker as described here: http://docs.unity3d.com/Manual/UNetMatchMaker.html But I had a problem when disconnecting from a party with: Code (CSharp):...

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I want to make masterserver for unet but without unity

Hello what I want to make is you can it read in the topic. I tried to load dlls like UnityEngine.Network.dll to my visual studio project but it didn't work. I cannot even make just NetworkServer.Listen...

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SyncVar Hooks not receiving updated values

The following code is attached to the player object which has a Network Identity and is marked as Local Player Authority. The host's Thirst and Hunger values are updated correctly, but on the client...

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Is Object Pooling Possible?

I'm in the process of converting my Photon code to UNet and I'm stuck at the moment when it comes to object pooling. Does anyone know if pooling is possible with UNet or am I going to have to use...

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Local player authority

lease explain how can I use Local Player Authority on a player object in case I do not use NetworkTransform. For example I have: Code (CSharp): publicclassPlayerController:NetworkBehaviour{...

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Large state update Warning Causing Huge frame drop...

So any time any thing in my scene moves on the server i get this warning Large state update of 49 bytes (max is 0 for netId:5 from script:XXX (UnityEngine.Networking.NetworkTransform)...

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Throw/spawn objects (Unet/Client problem)

Hey guys! I have a problem... If i throw something with one tracked controller, only the the host can spawn visible objects. I tried to let the client spawn objects with: [Command] void Cmd_Shoot() {...

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Area-of-Interest-Based Data Sending/Receiving

Because my game has so much data to process for each player, and there are lots of RPCs to be sent out, I was hoping to implement a system where clients only receive information from the server if that...

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Photon plugin has problem with Unity 5

I have installed Unity 5 and add PUN+ plugin to it! It work normal with Android and the standalone! But when I switch to Windows phone 8, i have some issues: - First of All : I built it as normal and i...

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PlayFab is now free / announcing our marketplace

Hi everyone, We’ve made some big changes at PlayFab that should be interesting to folks on this forum. If you haven’t heard of us, PlayFab is a powerful and flexible backend platform for game...

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Network Proximity Checker Bug

Not too many posts here about this component, so I'm not holding my breath that anyone else has noticed this issue. I have a Line Renderer component on a child GameObject of a character that is spawned...

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Network Proximity Checker causes freezes

I tried to use the Network Proximity Checker of Unet. It sounds wonderful as I was in need of such function. Now I understrand how this will work with a few objects but here is my problem. My server...

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SpawnObjects error, scene objects are not properly spawning on client

Hello, I have some objects in my scene that are networked objects. As far as I can tell, the procedure for getting these to be activated on both the host and client goes as follows: register the...

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So no custom server yet with Networking 5.1?

We have a master server setup in our office with the old unity setup using RPCs, we wanted to update to the new Unity system but most of the posts I found say that it can't be done yet. Is that still...

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[Command] -related problem: Objects don't instantiate on other clients.

Hello. We are making a ship battle game that's played over the internet. The first player creates a server that other players can join into. Right now the ships spawn correctly and they move on all...

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