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[Command] -related problem: Objects don't instantiate on other clients.

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Hello.

We are making a ship battle game that's played over the internet. The first player creates a server that other players can join into. Right now the ships spawn correctly and they move on all clients, but cannon shots only show on the player's own client. The cannon shots are instantiated objects that have velocity set in relation to the ship it's fired from. The cannonballs have their own Network Identity with Local Player Authority unchecked. They also have Network Transform with...

[Command] -related problem: Objects don't instantiate on other clients.

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