Hi.
On unity legacy networking, MasterServer.RegisterHost() function can overwrite comment attribute after registration. Using this, we can manage statuses of hosts such as "matchmaking", "playing", or other.
On UNET matchmaker, can I modify attributes of match after creation? I have less documents and samples.
Best regards.
On unity legacy networking, MasterServer.RegisterHost() function can overwrite comment attribute after registration. Using this, we can manage statuses of hosts such as "matchmaking", "playing", or other.
On UNET matchmaker, can I modify attributes of match after creation? I have less documents and samples.
Best regards.