Proximity checking
It pains me to see people using the unet proximity checking, it's really quite bad unfortunately. If you want something that performs well with thousands of objects I put up the implementation I use in...
View ArticleDoes Unity have lag compensation?
I was just reading about lag compensation built into valve here https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Input_prediction Does unity have this built in? If not is it...
View ArticleCan you lag the view of the host/client?
I am trying to figure out how to do all the physics on the server then pass out to all clients. Is there a way to do all the physics then lag the host view back to an earlier time, so he views the past...
View ArticleTurn Based Multi-Player game, not controlling a character
Hello I'm new to Unity, but have experience in programming, I want to create a simple demo. I want there to be a cube, in the middle of a plane, that changes colors when you click it. (This was easy to...
View ArticleCan I create multiple scenes by the same "client"
Hi, guys, I'm trying to make a game and I have some doubts and some questions about photon in unity 3D: 1. Can I create more than 1 room in the same scene by the same "Client" or the "Scene Manager",...
View ArticleNetworked object pool example for UNet HLAPI
Attached is an example of networked object pool for UNet. It uses custom spawn handler functions and has object pools on the host and clients. Instances of the specified "Prefab" object are created at...
View ArticleUnity 5 multiplayer android game free
I installed Unity 5 and I want to develop an android app which his main concept is multiplayer players - more than 2 players, based on rooms like FunJump. I have searched a lot in the forum before I...
View ArticleNetwork Proximity Checker and major FPS drop with large GC collection
I have 450 objects that use Network Proximity Checker and the servers fps drops by 30 every time it updates. I find it strange that it seems to check every object with the proximity checker if there is...
View ArticleLoading UMA string data from server using UNET.
I am trying to load UMA string data from the server and send it out to the clients to load up. I have saving the file to the server working, and loading the client side character works fine. But the...
View ArticleHow can I use NAT Traversal with UNET? Only for users that pay?
Hi guys, I just spend a week updating my own network library to build on top of the new UNET. The only problem: how can I allow two users behind a NAT/Firewall/Router to connect to each other? It seems...
View ArticleUNET matchmaker can modify attributes of match after creation?
Hi. On unity legacy networking, MasterServer.RegisterHost() function can overwrite comment attribute after registration. Using this, we can manage statuses of hosts such as "matchmaking", "playing", or...
View ArticleLarge state update of 13 bytes (Max is 0)
Hi, I'm getting spammed with this warning. I'm not really sure what to do about it. It's triggering whatever I'm syncing. What does it mean? Thank you.
View ArticleHow can i host multiple games on the same server / IP ?
Hi , I got my game allready running on a AWS EC2, so i got one ip adress only. I wonder, how can i host multiple games on this server ? Let's say: i would like to make a kind of lobby where the player...
View ArticleConstants class name
Been searching for a long time to get the Google Play services to work with games. For right now I am looking for what to write in the "Constants class name" field for "Google Play Games - Android...
View ArticleAny time/info on phase 2 UNET?
Hey everyone! I am just sitting on my butt until authoritative phase 2 "dedicated" UNET networking comes out. :/ Does anyone have any information about when this will be released?? :L :'(
View ArticleGet server to call function?
Code (CSharp): using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.Networking; using System; public class MapGen : NetworkBehaviour...
View ArticleCCU Usage
i see 8 CCU is used on my test game. there is no active device to use this game. how can i reset it? CCU used by this project: 8 players
View ArticleQuick Question on Photon and logins
Hello! I am just wondering how Photon works with login systems. Does it have a feature to handle logins itself? or does it have nothing to do with logins? also any links to resources and tutorials on...
View ArticlePhoton Turnbased Networking
Hi, i have seen the demo of Photon Turnbased Memory game. In that i am not able to rejoin the same room may by i am doing in wrong way. can u let me know anyone steps that how can join the same room....
View ArticleAuto spawn problem
when i use Network Manager HUD to create an internet match it works, i see auto spawned player. when i use code in the following link it will not spawn my player. how can i use auto spawn with the code...
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