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NetworkTransport.Send Error: val > 0 on disconnect

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This one has me stumped.

I'm using the UNET LLAPI with Unity's Match Making service. During gameplay, if one user does a dirty disconnect this is what happens:

1) In console, first I get this with no stack trace
2) then the host receives the timeout
3) OnDisconnect is fired on the host
4) Then I repeatedly receive these two log errors...

NetworkTransport.Send Error: val > 0 on disconnect

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