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NetworkTransport.Send Error: val > 0 on disconnect

This one has me stumped. I'm using the UNET LLAPI with Unity's Match Making service. During gameplay, if one user does a dirty disconnect this is what happens: 1) In console, first I get this with no...

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What am I missing? Better solution to relay server / NAT Traversal

So my team is looking into the new UNet stuff. The relay server in particular seemed promising to us because it solves all those ugly NAT traversal problems. The one thing we really hate about it...

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Bug when player join a scene with too many network behaviour

Hello I'm working on a 5 players Multiplayer, Lan-only project I got a very big scene, with a lot of network behaviour(20k-30k) that I need to keep sync. let's say this is a big building, with 20.000...

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Anybody doing big projects with new Unity Network? Feedback would be appreciated

Hi, I'm starting a big project and I'm evaluating the possibility of using the new Unity Network. Is there anybody here actually developing a "complex game" with it? Any feedback, pitfalls, caveats,...

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Developing 2D MMORPG in unity

Hi guys, I'm working with unity for about one year and created a few nice games (offline) for mobile platforms. On my next project I'm planning to create an MMORPG with 2D animation. What is the best...

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Database and Server Suggestions for a Simple MMO

I'm looking to create a simple MMO and I am currently researching servers and databases. Ideally, I'd like something that is free, or very cheap which can be used commercially. What I plan to do is...

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The Lockstep Framework

Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...

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Loading UMA string data from server using UNET.

I am trying to load UMA string data from the server and send it out to the clients to load up. I have saving the file to the server working, and loading the client side character works fine. But the...

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UNetWeaver says, "WriteArguments for Cmd and Rpc type UnityEngine.GameObject...

EDIT: Bug Report is Case 751869. I have just updated from 5.2.3f1 to 5.3.0f4. UNetWeaver is now reporting this error in the Console immediately after I load up my project. What it is telling me, is the...

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How would someone aproach a mystery box with customizable weapons in multiplayer

So I'm generally new to unity and I'm planing a game right now, it's gonna be a multiplayer fps where instead of choosing a load out you choose certain guns that apear in crates (like the mystery box...

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NetworkDiscovery sample

Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...

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Unet server-authoritative movement with client-side prediction and...

Hello everyone, So I've tried several times to find some information or examples on this topic but with no luck. Found some legacy implementation but it looks like that there is no open...

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SecondLife Client???

Does any one know what's going on with this project? I feel as if it would be a VERY powerful combination, but I would really like to see it in action.. If ANYBODY has any information on this that I...

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matchmaker re-connection to a game and token dictionary

Hello, I just tried to use the matchmaker as described here: http://docs.unity3d.com/Manual/UNetMatchMaker.html But I had a problem when disconnecting from a party with: Code (CSharp):...

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Opening socket using NetworkConnection.address

Hi, I'm trying to connect my clients with the llapi after they found each other with the matchmaking. I tested my sockets with a local connection and could send datas to myself (yay !). Now I am using...

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is it possible to have GameObject with NetworkIdentity preloaded in scene?

Hi, I want gameobject (with NetworkIdentity) already loaded in scene. By default NetworkIdentity disabled the objects. As i want to support offline and online play. Is it possible? is there any way to...

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Unknown message ID 39

i use matchmaker relay service. i connect and create a room and start host on the first device. i connect,get room list and join the room. after i get on connected callback i get following error and my...

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So no custom server yet with Networking 5.1?

We have a master server setup in our office with the old unity setup using RPCs, we wanted to update to the new Unity system but most of the posts I found say that it can't be done yet. Is that still...

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Independent Event on server side

How can I accomplish that? Basically after host log in I want the countdown to begin only on server and when it goes to 0 then it starts event on all clients. I want authoritative countdown. I was...

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How to pass matchAttributes or custom match properties as string ?

Hello, I'm currently switching my game from PUN to Unet. I previously used strings as custom properties of my games/matches/rooms to store specific data for sorting and displaying like map name, host...

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