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Just a simple question... Is Unity uNET Match service real usable?

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Well is just my opinion... (50 yo) 35 developing... many sectors including multiplayers games...(don't remember but not less than 20/25)

I think that uNet designers were a bit sadist... (talking about using relay server )

For the safety you can do nothing in the client side... the only way to do something different TANK example is to use < NetworkMessage> features, but also in this case is really hard to control messages.

The system has its own intelligence! :) and some time choose to...

Just a simple question... Is Unity uNET Match service real usable?

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