Well is just my opinion... (50 yo) 35 developing... many sectors including multiplayers games...(don't remember but not less than 20/25)
I think that uNet designers were a bit sadist... (talking about using relay server )
For the safety you can do nothing in the client side... the only way to do something different TANK example is to use < NetworkMessage> features, but also in this case is really hard to control messages.
The system has its own intelligence!
and some time choose to...
Just a simple question... Is Unity uNET Match service real usable?
I think that uNet designers were a bit sadist... (talking about using relay server )
For the safety you can do nothing in the client side... the only way to do something different TANK example is to use < NetworkMessage> features, but also in this case is really hard to control messages.
The system has its own intelligence!

Just a simple question... Is Unity uNET Match service real usable?