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UNET: Client Disconnect Error: Timeout in local lobby

I have a simple game that uses custom NetworkLobbyManager. When I connect 3 android phones in local network, one client always gets disconnected after some time. It's usually between 30 seconds and 1.5...

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Quick Newbish Question

Just started using the Networking built into Unity and i got a quick question that i cant seem to find the answer for. I have a Cube, when a character clicks the cube it activates a function that...

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Network.peerType returns "Disconnected" on both client & server?

I'm working on a simple 2-player co-op game with two completely different character controllers controlling a single object, so I need to spawn a different character for each player. Problem is, when I...

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How to make state of Players different bettween each clients

I have a Player prefab which has a StateManager script controll different states of Player (and current weapon too). These variable are change when use press 1/2/3/4/5, and current weapon of their...

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Unet editor not syncing in 5.3.1

I've followed the example in only project is in 2d and the players have 2drigidbodies. Every time a player spawns he spawns at 0,0 but the other player is also sucked to that location. This should not...

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Smooth networking movment?

Hello guys I am new to unity, hope I will manage to explain myself properly... So I have simple game with simple network system but the movement is laggy even in the same computer :/ so this is what i...

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How to syncvar?

Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.Networking; public class TurnTimer : NetworkBehaviour {             public float turnTime = 20f;     [SyncVar]     public...

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Anyone written a unet compatible server yet?

Now that HLAPI is open sourced it looks like we have all the information we need to write our own compatible networking servers. I was planning on delving into this shortly and was curious if anyone...

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DarkRift Networking Beta Thread

This is a public thread for the ongoing development of DarkRift Networking and its testing, if you dont know what DarkRift is then have a look here! I'm not actively seeking any more beta testers but...

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UnetWeaver Error : Exeption

Hi guys i really need some help since the last update i got this error : UNetWeaver error: Exception :System.ArgumentNullException: Argument cannot be null. Parameter name: method at...

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Photon Networking Guide

Photon Networking Guide Download from the Asset Store: http://u3d.as/content/exit-games/photon-networking-guide/2zD Get the details from Leepo below .

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Syncing values

Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using UnityEngine.Networking; using System;   public class GameManager :...

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simple udp implementation (send/read via mono/c#)

Two Objects for send and receiving UDP-Packets. Hope this helps. Updated code you will find (german) on our university gamedevelopment page:...

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Just a simple question... Is Unity uNET Match service real usable?

Well is just my opinion... (50 yo) 35 developing... many sectors including multiplayers games...(don't remember but not less than 20/25) I think that uNet designers were a bit sadist... (talking about...

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Advice on 4 player card game

Hi Guys I am deveopling a simple turn based card game which has to modes, single or multiplayer up to 4 players. My game is built using the new Unity UI and everything thus far I am happy with Unity....

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UNet HLAPI Sample - custom connection classes

Attached is a UNet HLAPI advanced usage sample that shows custom connection classes derived from the NetworkConnection class. This sample uses a "RoomClientConnection" class and a...

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Rpc only works correctly when Cmd is called from non-host clients

I was using a situation where firstly I am calling [Command] from any client to send data to all other clients. To do that command function calls Rpc function which should transmit info to all other...

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Networking Solution?? unet? pun+ ? bolt?

okay so iam a total noob about networking. Target Platform: PC reading things i become confused about something: so.. what i want is, the way games used to always have it, you click Multiplayer -> a...

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[FORGE] How secure is forge networking asset

Hey guys I am looking for some people who have experience with forge networking. I would like to know how secure is this networking package? Have there been any issues in the past related to this...

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NetworkDiscovery sample

Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...

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