UNET: Client Disconnect Error: Timeout in local lobby
I have a simple game that uses custom NetworkLobbyManager. When I connect 3 android phones in local network, one client always gets disconnected after some time. It's usually between 30 seconds and 1.5...
View ArticleQuick Newbish Question
Just started using the Networking built into Unity and i got a quick question that i cant seem to find the answer for. I have a Cube, when a character clicks the cube it activates a function that...
View ArticleNetwork.peerType returns "Disconnected" on both client & server?
I'm working on a simple 2-player co-op game with two completely different character controllers controlling a single object, so I need to spawn a different character for each player. Problem is, when I...
View ArticleHow to make state of Players different bettween each clients
I have a Player prefab which has a StateManager script controll different states of Player (and current weapon too). These variable are change when use press 1/2/3/4/5, and current weapon of their...
View ArticleUnet editor not syncing in 5.3.1
I've followed the example in only project is in 2d and the players have 2drigidbodies. Every time a player spawns he spawns at 0,0 but the other player is also sucked to that location. This should not...
View ArticleSmooth networking movment?
Hello guys I am new to unity, hope I will manage to explain myself properly... So I have simple game with simple network system but the movement is laggy even in the same computer :/ so this is what i...
View ArticleHow to syncvar?
Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.Networking; public class TurnTimer : NetworkBehaviour { public float turnTime = 20f; [SyncVar] public...
View ArticleAnyone written a unet compatible server yet?
Now that HLAPI is open sourced it looks like we have all the information we need to write our own compatible networking servers. I was planning on delving into this shortly and was curious if anyone...
View ArticleDarkRift Networking Beta Thread
This is a public thread for the ongoing development of DarkRift Networking and its testing, if you dont know what DarkRift is then have a look here! I'm not actively seeking any more beta testers but...
View ArticleUnetWeaver Error : Exeption
Hi guys i really need some help since the last update i got this error : UNetWeaver error: Exception :System.ArgumentNullException: Argument cannot be null. Parameter name: method at...
View ArticlePhoton Networking Guide
Photon Networking Guide Download from the Asset Store: http://u3d.as/content/exit-games/photon-networking-guide/2zD Get the details from Leepo below .
View ArticleSyncing values
Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using UnityEngine.Networking; using System; public class GameManager :...
View Articlesimple udp implementation (send/read via mono/c#)
Two Objects for send and receiving UDP-Packets. Hope this helps. Updated code you will find (german) on our university gamedevelopment page:...
View ArticleJust a simple question... Is Unity uNET Match service real usable?
Well is just my opinion... (50 yo) 35 developing... many sectors including multiplayers games...(don't remember but not less than 20/25) I think that uNet designers were a bit sadist... (talking about...
View ArticleAdvice on 4 player card game
Hi Guys I am deveopling a simple turn based card game which has to modes, single or multiplayer up to 4 players. My game is built using the new Unity UI and everything thus far I am happy with Unity....
View ArticleUNet HLAPI Sample - custom connection classes
Attached is a UNet HLAPI advanced usage sample that shows custom connection classes derived from the NetworkConnection class. This sample uses a "RoomClientConnection" class and a...
View ArticleRpc only works correctly when Cmd is called from non-host clients
I was using a situation where firstly I am calling [Command] from any client to send data to all other clients. To do that command function calls Rpc function which should transmit info to all other...
View ArticleNetworking Solution?? unet? pun+ ? bolt?
okay so iam a total noob about networking. Target Platform: PC reading things i become confused about something: so.. what i want is, the way games used to always have it, you click Multiplayer -> a...
View Article[FORGE] How secure is forge networking asset
Hey guys I am looking for some people who have experience with forge networking. I would like to know how secure is this networking package? Have there been any issues in the past related to this...
View ArticleNetworkDiscovery sample
Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...
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