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Not Server AND Not Local Player?

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Code (CSharp):
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4. using System.Collections.Generic;
  5. using UnityEngine.Networking;
  6. using System;
  7.  
  8. public class GameManager : NetworkBehaviour {
  9.     void Update () {
  10.         if (!isServer && !isLocalPlayer) {
  11.             Debug.Log ("not server and not local turn ended ");
  12.         }
  13.         if (isServer || isLocalPlayer) {
  14.             Debug.Log ("server or local");
  15.         }
  16.         }
  17. }
My game manager is spawned to clients. I...

Not Server AND Not Local Player?

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