How to spawn different game player prefab with gui lobby manager?
Is it possible if you have different kind of players to decide which one to spawn?
View ArticleUNet Client Disconnected Error: Timeout
First time poster here. Getting an error with the multiplayer lobby, specifically. UNet Client Disconnect Error: Timeout UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()Click to expand... I...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View ArticleUNet Bugs still exist
I have been trying to make an RTS of mine multiplayer for some time. Problem #1: You cannot sync correctly with unity's multiplayer syncing when it comes to spawning units. This is due to order of...
View ArticleRelay Server Bandwidth Explanation
We've received a lot of questions regarding exactly how Relay server tracks bandwidth used per game, and in today's server update we've rewritten that logic to be as fair as possible to help address...
View ArticleUsing Network Transform
I have this attached to an object in my scene that a player moves around, the movement is not syncing across the network, is there anything I have to do in terms of code or my network manager to get...
View ArticleNetwork-Problem: random var is created with every client, wrong pattern?
Hey guys, I am creating a multiplayer-quiz-game. Singleplayer worked. I built it this way: MainMenu Class, Game Class (they are both scenes, too. They loadScene each other). Now I am expanding it to...
View ArticleMovement with custom network library
Hello, I saw many examples with photon, but I'm using a Lidgren network library. So it doesn't have serialization methods and so on. Everything is done by writing packets. Basically, without much stuff...
View ArticleLLAPI Chat example
I wrote a very basic client and server script that uses NetworkTransport and posted the example here: http://darrellbircsak.com/2015/12/28/checking-out-unitys-networktransport It looks like this:
View ArticleNetworkDiscovery sample
Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...
View Articlemaximum hosts cannot exceed {16}
maximum hosts cannot exceed {16} As of 06/10/2015, Unity version 5.2.1f1 : How to reproduce : Create network manager, attach a HUD, click 17 time on Lan Client (C) Maybe linked issue :...
View ArticleConnecting two phones without interaction over local Wifi - is it possible?
We're interested in building a seamless connection between two phones using UNET, but we're not exactly sure how this would work. By "seamless", I mean absolutely minimal button clicking and game-y GUI...
View ArticleWhat am I missing? Better solution to relay server / NAT Traversal
So my team is looking into the new UNet stuff. The relay server in particular seemed promising to us because it solves all those ugly NAT traversal problems. The one thing we really hate about it...
View ArticleUPnP/NAT Punchthrough
I have recently been working with UNET, and started work on a project using it. The game is a P2P, with one client as the server, or a host. The problem is that to get this to work, the host needs to...
View ArticleWarning: Instance not found when handling Command message
In a game, I have a non-player prefab, called List Manager, on the network game that has a list of game objects. This game object has been tagged as "List Manager". If a new game object is spawned in,...
View ArticleNot Server AND Not Local Player?
Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using UnityEngine.Networking; using System; public class GameManager :...
View Article[SOLVED] ClientCallBack not Executing
Can't figure out why my ClientCallBack isn't firing. I got the framework for this from another thread...HERE. I tested the original and it works just fine. I really haven't done anything different...
View ArticleSo.. I want to make a MOBA
I want to make a MOBA with Unity, I tried to start but have no clue where. I don't even know how to design terrain to make a map. Any advice on what to learn/practice to make one. If you need anymore...
View Article'Broadcast discovery already running', 'StartBroadcast failed err: 8' &...
Excuse me for the gigantic title! I'm continuously hitting the same wall with the NetworkManager in combination with NetworkDiscovery and I can't figure out how to get around this. I hypothesise that...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View Article