Hi
We are developing a game for both WebGL and Android and IOS, How can I setup a server which can listen to both normal UDP transport and WebSockets at the same time so mobile and WebGL players can play with each other?
We are developing a game for both WebGL and Android and IOS, How can I setup a server which can listen to both normal UDP transport and WebSockets at the same time so mobile and WebGL players can play with each other?