Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live

New NetworkDiscovery Error? : topology is not defined

When I call NetworkDiscovery.StartAsServer() or NetworkDiscovery.StartAsClient(), I get this error: Code (csharp):   NullReferenceException: topology is not defined...

View Article


I develop Bleach Saga

hello, I develop a web browser game called Bleach Saga.http://bleach.risengame.com/ much support, Thank you.

View Article


NetworkServer.SendToAll, host gets the message twice

Hi, I upgraded from 5.2.2 to 5.3.1 and now the SendToAll calls from my host(host + client) results in two calls being made to the to the host for each call. I have not touched the code after upgrade...

View Article

Online Multiplayer FPS Tutorial (PLEASE HELP)

Hi I'm aware that this project will take a long time to complete but i'm really passionate about making games and so I will continue. My question is could ANYONE please teach me or assist me on how to...

View Article

Photon server on a Raspberry pi?

Hello, I was wondering if it was posible to run a Photon network sever on a raspberry pi? I know that the proformence will be horrible since the pi has only 800Mhz en 510mb of ram. but i just want to...

View Article


WebGL and mobile cross platform uNet server

Hi We are developing a game for both WebGL and Android and IOS, How can I setup a server which can listen to both normal UDP transport and WebSockets at the same time so mobile and WebGL players can...

View Article

Networkbehaviour adds requiredcomponent NetworkIdentity

Hello guys! The fact that NetworkBehaviour adds NetworkIdentity as a requiredcomponent brings a lot of pain for us. We have an EntityComponent (which inherited MonoBehaviour in the past) class, which...

View Article

Synchronising rigidbody FPS controller rotation – bug or not?

As I have a little time to spare over the holidays, I thought I'd finally take a look at the new networking in Unity. (It reminds me quite a lot of MuchDifferent's uLink system, with which I'm very...

View Article


Online Data Hosting?

Hello fellow game devs! I am currently working on an app, and I would like to know if there are any services that allow me to put data online and store it on a database. Also, I would like to be able...

View Article


Unity Match Maker - Mutli Player project

I created 3 of these projects in Unity Services by clicking on the cloud icon in the editor. I want to delete one, how do I do that

View Article

Problem reconnecting to same match

Hello, I've found a little annoying problem and I don't know if is my code or a bug but in some sites I've read it's a bug since 5.1. When in a game I disconnect of a match and later try to reconnect...

View Article

UNET Crashes WebGL & WebPlayer

Hello everyone, it seems like UNET crashes WebGL and WebPlayer with even basic examples. I tried the move.zip example from here: http://forum.unity3d.com/threads/unet-sample-projects.331978/ and it...

View Article

Where are all my networking features?

Im was working on this online fps game and I got everything working. I was able to host servers and have people connect etc. Than i wanted to add some light flares to my game. In order to get this...

View Article


Image may be NSFW.
Clik here to view.

The Lockstep Framework

Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...

View Article

Don't Destroy disconnected players

When a player disconnects, I would like to keep their GameObject in the scene for a little while, rather than have it immediately destroyed. Is there a supported way of doing this? I suppose an...

View Article


Unet messages broken. Don't arrive at same instance.

Hello. Please tell me this isn't normal. Messages sent over Unet all arrive at a single object instance of the same type. They do not go to the networked instance of itself. make 2 of any object, spawn...

View Article

Image may be NSFW.
Clik here to view.

Simple Authoritative Server with NetworkTransport

I wrote an example authoritative server using NetworkTransport. The server creates spheres and the clients draw the spheres... it's very basic but I learned a lot from it. Maybe it can help someone...

View Article


Syncing from client to server

Code (CSharp): using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.UI; using System; using UnityEngine.Networking;   public class Hero :...

View Article

Syncing Color Materials? [PUN]

Hi guys, always working with my multiplayer game. I created with the 4.6 UI a system that let you choose the armor color that you like. The fact is now that i dont know how to sync every player color...

View Article

Rubber Banding using Network Transform

Hey guys, I've been playing around with UNet for a little while now and have ran into some issues. Syncing simple positions across the network smoothly seem to be impossible with the built in...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>