Hi guys, always working with my multiplayer game.
I created with the 4.6 UI a system that let you choose the armor color that you like. The fact is now that i dont know how to sync every player color over the network.
I was tryng to work with RPC, by creating a function, in my NetworkCharacter script that is "followed" by PhotonView component on the player prefab :
Syncing Color Materials? [PUN]
I created with the 4.6 UI a system that let you choose the armor color that you like. The fact is now that i dont know how to sync every player color over the network.
I was tryng to work with RPC, by creating a function, in my NetworkCharacter script that is "followed" by PhotonView component on the player prefab :
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- //we use photon.mono because there is a built-in photonview...