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NetworkManager.Singleton = null on exe build

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Hy everybody
I'm making a multiplayer game with the standard NetworkManager. When I launch the game within unity Editor, everything works fine. However, when I build& Run I have this message:
View attachment 167894

After debugging, turns out my "Network.singleton" null, which was not the case when I use the UnityEditor launcher. Any clues?
Thanks in advance.

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