Hy everybody
I'm making a multiplayer game with the standard NetworkManager. When I launch the game within unity Editor, everything works fine. However, when I build& Run I have this message:
View attachment 167894
After debugging, turns out my "Network.singleton" null, which was not the case when I use the UnityEditor launcher. Any clues?
Thanks in advance.
I'm making a multiplayer game with the standard NetworkManager. When I launch the game within unity Editor, everything works fine. However, when I build& Run I have this message:
View attachment 167894
After debugging, turns out my "Network.singleton" null, which was not the case when I use the UnityEditor launcher. Any clues?
Thanks in advance.