Hi, I 'm trying to do tests to understand the flow of calls between server<->clients of Unity Networking.
At first I thought the methods [ClientRpc] called from server, are executed in all components of any GameObject. But after some tests, I've noticed that methods [ClientRpc] are called from their respective GameObject instantiated on the server?
[ClientRpc] does not work as broadcast to the connected clients.
Can someone tell me if it works this way?
Thank you.
At first I thought the methods [ClientRpc] called from server, are executed in all components of any GameObject. But after some tests, I've noticed that methods [ClientRpc] are called from their respective GameObject instantiated on the server?
[ClientRpc] does not work as broadcast to the connected clients.
Can someone tell me if it works this way?
Thank you.