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A small question about [ClientRpc]...

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Hi, I 'm trying to do tests to understand the flow of calls between server<->clients of Unity Networking.

At first I thought the methods [ClientRpc] called from server, are executed in all components of any GameObject. But after some tests, I've noticed that methods [ClientRpc] are called from their respective GameObject instantiated on the server?
[ClientRpc] does not work as broadcast to the connected clients.

Can someone tell me if it works this way?

Thank you.

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