Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine.Networking;
- public class Player : NetworkBehaviour {
- [SyncVar (hook="TurnEndedStatus")]
- public bool turnEnded = false;
- bool resolvingTurn = false;
- turnEnded = value;
- }
- [Client]
- {
- float buttonHeight = 50;
- float buttonWidth = 150;
- buttonRect =...