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Introducing PLUS NETWORKING - Solution to google RTM for Unity3D

Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...

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Is there a simple way to set a matchmaker match status to isPrivate?

Is there a simple way to set a matchmaker match status to isPrivate? I can control visibility of lobby matches displayed to a user by checking player count against room size . I get the list of matches...

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Login system for online multiplayer game

I'm trying to build a simple multi player login system for unity (stand alone build), and I need your help/ideas if this will work or there's an error somewhere, I haven't coded it yet, just made a...

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Unity 5.1 UNetWeaver errors.

Hi, I've just upgraded my project to Unity 5.1 and I'm getting the following errors: UNetWeaver error: Exception :System.ArgumentException: An element with the same key already exists in the...

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Command only working for host

Code (CSharp): using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.Networking; public class Player : NetworkBehaviour {     [SyncVar...

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Help With Unet (Unity Networking) And Making Teams.

TEAMS I have been developing a game for quite while now and i was wondering if i could get help with one simple issue i just cant seem to get my head around. I have made this team based multiplayer fps...

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Multiplayer, Real Time, Newb Questions

Hi there, I want to create a very simple game, in terms of mechanics of gameplay and graphics, but one which will allow an infinite (potentially) number of players for mobile. As such I have a few...

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Inventory - Item list on server side

Hello So.. UNET. I was creating Single Player game which i completed, but now i want to do almost the same thing but on Multiplayer. I'm not quite sure how to do item handling on server side. I can do...

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NetworkDiscovery sample

Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...

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NetworkServer.Disconnect graceful disconnection

Hi How disconnection is handled in uNet. In most socket and network libraries there are two ways to disconnect. One is forced and one happens after all current packets are sent to the...

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Buffered RPCs and sending RPC to one client only

In uNet I want to send a ClientRpc only to the owner or sometimes to the none owner clients. Let's call them proxies. Currently what I do is that send the owner's connectionID with RPC and others...

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How to get internal IP address of a server

Aaah I fell bad that I'm asking this much! Is there any way that I can get the internal IP and port of a server? Let's say I have multiple server instances on few machines and need this for internal...

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Best Practice for running a Dedicated Server

I've been learning the basics of UNET and found that running a Server (Rather than having a host) avoids problems with variables syncing over the network. So, when the game starts the user has a choice...

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Need help to create skins for Unturned

Hello everybody, i make this post because i need help. My english level is not good... Ok, my idea is create skins or items for the game "Unturned", a low graphics game but too funny. I start using...

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Please remove post

REMOVE PLEASE

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HLAPI/LLAPI Why no pending packets on unreliable channels ?

After looking at the source code on Bitbucket, I wonder why the reliable channels use a stack of Pending Packets and not the unreliable channels ? Thanks

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vs GameCenter MultiPlayer

Hi there, I am curious about Unity Multiplayer vs GameCenter MultiPlayer. Unity will cost, how much? Does Unity pose any advantage over GameCenter? If so, what? Thanks

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[Solved] Sync RPC's for joining players using Photon

Hi First of all sorry for my english, and also im not that good of a programmer. So im working on a multiplayer game using Photon. The idea is you can choose weapon in a looby. I switch scene for the...

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Basic unity networking question.

I`d like to know if on unity, when you make a server, does unity server work as a lobby, and when you connect to that server, is it p2p? does the host pc actually becomes a server for client to...

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Unity Lobby Error - When testing inside Unity tool

I created a simple networked game and followed the Networking documentation to create a lobby scene and then my game scene. I have so far, been testing outside of the unity development environment....

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