Hey Unity Developers,
I know it's still holiday time but are you aware that UNET in Unity 5.3.x (and patch releases) has problems with timeouts? I can be sitting in a lobby with 2 players (host and another player) and the client will disconnect due to a "timeout" issue after 2 minutes or so. This was not here in the prior to the 5.3 upgrade from 5.2.x so I am asking will 5.3.2 (or a patch) have a bug fix which aims to solve this issue? It is a big problem as development cannot really...
Unity 5.3.x any chance on fixing timeout issues?
I know it's still holiday time but are you aware that UNET in Unity 5.3.x (and patch releases) has problems with timeouts? I can be sitting in a lobby with 2 players (host and another player) and the client will disconnect due to a "timeout" issue after 2 minutes or so. This was not here in the prior to the 5.3 upgrade from 5.2.x so I am asking will 5.3.2 (or a patch) have a bug fix which aims to solve this issue? It is a big problem as development cannot really...
Unity 5.3.x any chance on fixing timeout issues?