Network transform interpolation
Im trying out UNet and i've been toying with a little 2D game using custom physics (= not RigidBodies) and i've gotten basic multiplayer to work, but movement is stuttering/lagging. I have added...
View ArticleExperiences with websockets in Unity
Curious as to what issues people have run into with Websockets in Unity. What client libraries are the best to use. This would be primarily for IOS/Android. I'm doing some work where the team isn't as...
View Article[UNet] Spawned GameObject's layer not syncing over network
I've been wrestling with this for a couple of days now. Basically what this is supposed to do is once the player presses "B", spawn a "ghost brick" which is essentially a representation of the actual...
View ArticleUnity 5.3.x any chance on fixing timeout issues?
Hey Unity Developers, I know it's still holiday time but are you aware that UNET in Unity 5.3.x (and patch releases) has problems with timeouts? I can be sitting in a lobby with 2 players (host and...
View ArticleUNET LLAPI Multicast receives extra bytes.
When using the LLAPI and sending via multicast the received data always contains more bytes than was sent. It is not possible to detect if these extra bytes are from the multicast or a continuation of...
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veloppement économique nike tn 2015 entre les deux rives du détroit; dans le mme temps, nous devons saisir l'occasion de la Stratégie internationale dans une route", de...
View ArticleHow can I get the connection numbers in a connection in local network with...
Hi, I am doing something like matchMaker in local network. Here is my problem: First, I used NetworkDiscovery to start a server, Then, in the client side, I used NetworkDiscovery to discover the server...
View ArticleWhich MultiPlayer asset/service suits for a simple card game?
Hi, We are prototyping a simple card game (Trading Card Game or TCG if you may) and since it's our first multiplayer project (and are indie and basically cannot afford any paid service, at least now)...
View ArticleNetworkServer.Listen fails on button click event
Hello to all. NetworkServer.Listen() fails when called in the method that is callback from UGUI Button. It does not occur on editor... I wrote with code like the following. Code (CSharp): // In...
View ArticleNoob question on character creating scene before game starts.
Basically I have a simply 2D dungeon game with the controls all laid out. I understand that the network manager has an offline and online scene. I want to have a scene in between the two of them to...
View ArticleNetworkManager.singleton is null
Hi, I'm following this tutorial on creating a custom NetworkManager At 1:35 he uses: NetworkManager.singleton.StartHost(); I thought I'd followed the same steps but my "singleton" is null. Am I missing...
View ArticleSyncList in parent classes
Is this not possible? It throws "Synclist not initalized" errors although both OnStartServer methods are called properly. Code (CSharp): public class ComponentManager : NetworkBehaviour { public...
View ArticleAdvice on 4 player card game
Hi Guys I am deveopling a simple turn based card game which has to modes, single or multiplayer up to 4 players. My game is built using the new Unity UI and everything thus far I am happy with Unity....
View ArticleNetworkDiscovery always broadcasts "localhost" - why?
Hi there, I wasn't able to get NetworkDiscovery working between two separate devices, but it worked on the same machine. After some digging I realized the broadcast data always contains "localhost" as...
View ArticleUnity 5.3.1 networking (UNET) completely broken on iOS
Hi, I recently updated to Unity 5.3.1 and ran my mobile game on my iPhone 6 plus. When I tried to create or join a match, the app crashed after half a second, before even loading the map. This doesn't...
View ArticleGame centre real time multiplayer help
Hey all, completely new to the whole networking side of Unity but I just had a simple question: can game centre for IOS be used for real time multiplayer games inside Unity? Thanks.
View ArticleRigid body kick over network (DEADLINE)
I have a game with a ball. Players can join in and everything looks fine and their position sync perfectly. My problem is that when the client player tries to kick the ball with the kick script the...
View ArticleClientScene.RegisterSpawnHandler() for custom objects.
I don't understand how to use this function when there is no prefab involved. All the networking documentation is highly limited. At: http://docs.unity3d.com/Manual/UNetSpawning.html it says: You can...
View ArticleUNET: Check if Server is hosted on IP Address
is it possible to check from client machine, whether server is initialized and ready on given ip address (server and client will be two different machines) I am using unity5 new networking system and...
View ArticleUNet and Windows Store Apps, Apple Store Apps
Does Unity 5.3 support UNet with Windows 10 Store Apps and Mac Store Apps? Has anyone had apps pass certification?
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