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Network transform interpolation

Im trying out UNet and i've been toying with a little 2D game using custom physics (= not RigidBodies) and i've gotten basic multiplayer to work, but movement is stuttering/lagging. I have added...

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Experiences with websockets in Unity

Curious as to what issues people have run into with Websockets in Unity. What client libraries are the best to use. This would be primarily for IOS/Android. I'm doing some work where the team isn't as...

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[UNet] Spawned GameObject's layer not syncing over network

I've been wrestling with this for a couple of days now. Basically what this is supposed to do is once the player presses "B", spawn a "ghost brick" which is essentially a representation of the actual...

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Unity 5.3.x any chance on fixing timeout issues?

Hey Unity Developers, I know it's still holiday time but are you aware that UNET in Unity 5.3.x (and patch releases) has problems with timeouts? I can be sitting in a lobby with 2 players (host and...

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UNET LLAPI Multicast receives extra bytes.

When using the LLAPI and sending via multicast the received data always contains more bytes than was sent. It is not possible to detect if these extra bytes are from the multicast or a continuation of...

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veloppement économique nike tn 2015 entre les deux rives du détroit; dans le mme temps, nous devons saisir l'occasion de la Stratégie internationale dans une route", de...

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How can I get the connection numbers in a connection in local network with...

Hi, I am doing something like matchMaker in local network. Here is my problem: First, I used NetworkDiscovery to start a server, Then, in the client side, I used NetworkDiscovery to discover the server...

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Which MultiPlayer asset/service suits for a simple card game?

Hi, We are prototyping a simple card game (Trading Card Game or TCG if you may) and since it's our first multiplayer project (and are indie and basically cannot afford any paid service, at least now)...

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NetworkServer.Listen fails on button click event

Hello to all. NetworkServer.Listen() fails when called in the method that is callback from UGUI Button. It does not occur on editor... I wrote with code like the following. Code (CSharp):     // In...

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Noob question on character creating scene before game starts.

Basically I have a simply 2D dungeon game with the controls all laid out. I understand that the network manager has an offline and online scene. I want to have a scene in between the two of them to...

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NetworkManager.singleton is null

Hi, I'm following this tutorial on creating a custom NetworkManager At 1:35 he uses: NetworkManager.singleton.StartHost(); I thought I'd followed the same steps but my "singleton" is null. Am I missing...

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SyncList in parent classes

Is this not possible? It throws "Synclist not initalized" errors although both OnStartServer methods are called properly. Code (CSharp):   public class ComponentManager : NetworkBehaviour {     public...

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Advice on 4 player card game

Hi Guys I am deveopling a simple turn based card game which has to modes, single or multiplayer up to 4 players. My game is built using the new Unity UI and everything thus far I am happy with Unity....

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NetworkDiscovery always broadcasts "localhost" - why?

Hi there, I wasn't able to get NetworkDiscovery working between two separate devices, but it worked on the same machine. After some digging I realized the broadcast data always contains "localhost" as...

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Unity 5.3.1 networking (UNET) completely broken on iOS

Hi, I recently updated to Unity 5.3.1 and ran my mobile game on my iPhone 6 plus. When I tried to create or join a match, the app crashed after half a second, before even loading the map. This doesn't...

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Game centre real time multiplayer help

Hey all, completely new to the whole networking side of Unity but I just had a simple question: can game centre for IOS be used for real time multiplayer games inside Unity? Thanks.

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Rigid body kick over network (DEADLINE)

I have a game with a ball. Players can join in and everything looks fine and their position sync perfectly. My problem is that when the client player tries to kick the ball with the kick script the...

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ClientScene.RegisterSpawnHandler() for custom objects.

I don't understand how to use this function when there is no prefab involved. All the networking documentation is highly limited. At: http://docs.unity3d.com/Manual/UNetSpawning.html it says: You can...

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UNET: Check if Server is hosted on IP Address

is it possible to check from client machine, whether server is initialized and ready on given ip address (server and client will be two different machines) I am using unity5 new networking system and...

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UNet and Windows Store Apps, Apple Store Apps

Does Unity 5.3 support UNet with Windows 10 Store Apps and Mac Store Apps? Has anyone had apps pass certification?

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