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Warning: Instance not found when handling Command message

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In a game, I have a non-player prefab, called List Manager, on the network game that has a list of game objects. This game object has been tagged as "List Manager". If a new game object is spawned in, this list will have the new game object added to it. If the new game object is destroyed, the new game object will be removed from the list. That's all the list is doing, just adding and removing new game objects to it.

In this game, every player will have this non-player prefab list...

Warning: Instance not found when handling Command message

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