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I made a simple multiplayer server using Unity + Golang, would anyone be...

I'm just wondering if it would be worth it to make a tutorial on creating a dedicated server using Golang. If enough people would like this I'll stream it on twitch or make a youtube video or something...

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[Photon] OnEvent() not getting event from OpRaiseEvent

I'm using LoadBalancingClient, and my class derives IPhotonPeerListener. I wait till ConnectToRegionMaster, OpJoinLobby and OpJoinOrCreateRoom are true. And they are, I'm using Debug.Log to check....

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pod executable not found: /usr/bin/pod GoogPlayGames plugin iOS

Hi guys, Im building a game for Android and iOS, with GooglePlayGames plugin, and using UnityAds, all on both Platforms. I get this error only at build stage in Unity when building for iOS using...

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Impossible to destroy or disable networktransform

Code (CSharp): void Start()     {             Destroy(temp);     }       public NetworkTransform temp; All I wanna do is the above or disable but it seems impossible to do anything with...

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Pro Builder objects disappearing

Hello fellow networkers I'm running into an incredibly strange issue which only happens in a networked game. Any gameobjects created using ProBuilder are destroyed (removed from the scene hierachy)...

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SyncList

I've got a list with my players and a small amount of data for them each that I want to send to the clients. Is there a chance that some wonderful person might be able to show me how to do a SyncList?

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Why non-player objects that have client authority must have local player...

Hi ! I'm making a multi-player game at the moment, and I'm having trouble to make the setup I want: When the player connects, the server correctly creates a "Player" object. Then, if the player wants...

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Problem integrating a lobby into a network game

I have some issues to get a NetworkLobby attached to a working network game. I need this Lobby to let a joined player chose a "team" and by that which player prefab to get spawned. The Situation/ Idea:...

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Warning: Instance not found when handling Command message

In a game, I have a non-player prefab, called List Manager, on the network game that has a list of game objects. This game object has been tagged as "List Manager". If a new game object is spawned in,...

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Unet Dedicated Server Host List

Hello everyone! Sorry for my English I've started learing Unity in May 2015. I have learned a lot of things from tutorials, books etc., but I can't get information about Unity Unet system, what are...

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Need help with SyncListString

Can anyone tell me what's wrong with this script. I just want the names of all players in a synclist, but for some reason only the host gets in there and the client is null. Manager and servermanager...

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Fixed Ubuntu Master Server and Facilitator

Hello all, I have updated the Unity Master Server and Facilitator source code for Ubuntu. Included are the source and compiled binaries. The downloads are in the attachments section. Master Server:...

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BlackJack sample

Attached is a sample project that is a multiplayer black jack card game written using the UNet HLAPI. It uses the Unity UI system, but the user interface is very primitive. It is missing some features,...

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Collection of Multiplayer samples

This is a collection of links to samples that have been posted in this forum. Some are scripts and some are entire sample projects. http://forum.unity3d.com/threads/unet-sample-projects.331978/...

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scene not loading for joining player / callbacks not being called

OnClientSceneChanged and OnClientConnect are not being called at all when using my custom NetworkManager. I already posted on unity answer but figured I'd try here...

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DisconnectEvent error=6

Hi, I am using HLAPI and testing some interpolation technique in a NetworkBehaviour. I have a host (NetworkClient+NetworkServer) that spawns a prefab on another client when it connects and it sends...

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Error Handling in UNET

how can I get the error text and code in unity networking,? I did the following: 1- subscribe to the Handler : Client.RegisterHandler(MsgType.Error, OnError); 2- create the handler void...

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Any way to reset the networkTransform values?

Hi all, I'm currently prototyping a moba in unet and having some difficulties trying reset the networkTransform values. Let me explain the situation. 1.- When a "minion" (is a pooled GameObject) die in...

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UNET Client Disconnect Error: CRC Mismatch when "cross platform" re-build

Hi. I built a network application that was developped on Unity OSX. there is a server build and a client build. From Unity OSX im able to build the server ( target OSX ) and Clients ( target OSX or...

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[Photon Turnbased] OnEvent() not getting event from OpRaiseEvent

I'm using LoadBalancingClient, and my class derives IPhotonPeerListener. I wait till ConnectToRegionMaster, OpJoinLobby and OpJoinOrCreateRoom are true. And they are, I'm using Debug.Log to check....

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