I made a simple multiplayer server using Unity + Golang, would anyone be...
I'm just wondering if it would be worth it to make a tutorial on creating a dedicated server using Golang. If enough people would like this I'll stream it on twitch or make a youtube video or something...
View Article[Photon] OnEvent() not getting event from OpRaiseEvent
I'm using LoadBalancingClient, and my class derives IPhotonPeerListener. I wait till ConnectToRegionMaster, OpJoinLobby and OpJoinOrCreateRoom are true. And they are, I'm using Debug.Log to check....
View Articlepod executable not found: /usr/bin/pod GoogPlayGames plugin iOS
Hi guys, Im building a game for Android and iOS, with GooglePlayGames plugin, and using UnityAds, all on both Platforms. I get this error only at build stage in Unity when building for iOS using...
View ArticleImpossible to destroy or disable networktransform
Code (CSharp): void Start() Â Â { Â Â Â Â Â Â Destroy(temp); Â Â } Â Â Â public NetworkTransform temp; All I wanna do is the above or disable but it seems impossible to do anything with...
View ArticlePro Builder objects disappearing
Hello fellow networkers I'm running into an incredibly strange issue which only happens in a networked game. Any gameobjects created using ProBuilder are destroyed (removed from the scene hierachy)...
View ArticleSyncList
I've got a list with my players and a small amount of data for them each that I want to send to the clients. Is there a chance that some wonderful person might be able to show me how to do a SyncList?
View ArticleWhy non-player objects that have client authority must have local player...
Hi ! I'm making a multi-player game at the moment, and I'm having trouble to make the setup I want: When the player connects, the server correctly creates a "Player" object. Then, if the player wants...
View ArticleProblem integrating a lobby into a network game
I have some issues to get a NetworkLobby attached to a working network game. I need this Lobby to let a joined player chose a "team" and by that which player prefab to get spawned. The Situation/ Idea:...
View ArticleWarning: Instance not found when handling Command message
In a game, I have a non-player prefab, called List Manager, on the network game that has a list of game objects. This game object has been tagged as "List Manager". If a new game object is spawned in,...
View ArticleUnet Dedicated Server Host List
Hello everyone! Sorry for my English I've started learing Unity in May 2015. I have learned a lot of things from tutorials, books etc., but I can't get information about Unity Unet system, what are...
View ArticleNeed help with SyncListString
Can anyone tell me what's wrong with this script. I just want the names of all players in a synclist, but for some reason only the host gets in there and the client is null. Manager and servermanager...
View ArticleFixed Ubuntu Master Server and Facilitator
Hello all, I have updated the Unity Master Server and Facilitator source code for Ubuntu. Included are the source and compiled binaries. The downloads are in the attachments section. Master Server:...
View ArticleBlackJack sample
Attached is a sample project that is a multiplayer black jack card game written using the UNet HLAPI. It uses the Unity UI system, but the user interface is very primitive. It is missing some features,...
View ArticleCollection of Multiplayer samples
This is a collection of links to samples that have been posted in this forum. Some are scripts and some are entire sample projects. http://forum.unity3d.com/threads/unet-sample-projects.331978/...
View Articlescene not loading for joining player / callbacks not being called
OnClientSceneChanged and OnClientConnect are not being called at all when using my custom NetworkManager. I already posted on unity answer but figured I'd try here...
View ArticleDisconnectEvent error=6
Hi, I am using HLAPI and testing some interpolation technique in a NetworkBehaviour. I have a host (NetworkClient+NetworkServer) that spawns a prefab on another client when it connects and it sends...
View ArticleError Handling in UNET
how can I get the error text and code in unity networking,? I did the following: 1- subscribe to the Handler : Client.RegisterHandler(MsgType.Error, OnError); 2- create the handler void...
View ArticleAny way to reset the networkTransform values?
Hi all, I'm currently prototyping a moba in unet and having some difficulties trying reset the networkTransform values. Let me explain the situation. 1.- When a "minion" (is a pooled GameObject) die in...
View ArticleUNET Client Disconnect Error: CRC Mismatch when "cross platform" re-build
Hi. I built a network application that was developped on Unity OSX. there is a server build and a client build. From Unity OSX im able to build the server ( target OSX ) and Clients ( target OSX or...
View Article[Photon Turnbased] OnEvent() not getting event from OpRaiseEvent
I'm using LoadBalancingClient, and my class derives IPhotonPeerListener. I wait till ConnectToRegionMaster, OpJoinLobby and OpJoinOrCreateRoom are true. And they are, I'm using Debug.Log to check....
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