OnClientSceneChanged and OnClientConnect are not being called at all when using my custom NetworkManager.
I already posted on unity answer but figured I'd try here http://answers.unity3d.com/questions/1125429/unet-scene-not-loading-for-joining-player.html
I already posted on unity answer but figured I'd try here http://answers.unity3d.com/questions/1125429/unet-scene-not-loading-for-joining-player.html