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UNET Client Disconnect Error: CRC Mismatch when "cross platform" re-build

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Hi.
I built a network application that was developped on Unity OSX.
there is a server build and a client build.
From Unity OSX im able to build the server ( target OSX ) and Clients ( target OSX or Windows )
This setup works great; mac or win clients connecting the server running on OSX.

now, i tried to move the whole unity project ( from OSX ) to a windows machine, and from there
open the project with unity editor. Everything imports fine, but when i run it ( in client mode ) to connect...

UNET Client Disconnect Error: CRC Mismatch when "cross platform" re-build

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