Hey guys,
I've discovered that when I exit my online scene OnNetworkDestroy is not getting called on any of my networked scene objects. This is causing a load of problems with null reference exceptions when I next go online. Is there something I should be doing to force this to be called on scene objects?
Thanks in advance.
I've discovered that when I exit my online scene OnNetworkDestroy is not getting called on any of my networked scene objects. This is causing a load of problems with null reference exceptions when I next go online. Is there something I should be doing to force this to be called on scene objects?
Thanks in advance.