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NetworkServer.Spawn not changing scale

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Basically i'm making a D&D tool where the DM can create walls and then the players get it on their clients. When I create a wall on the server it is fine and dandy but the clients get only the prefab version of the wall (correct rotation and position) but the local scale will not change even though the server can make the wall as "long" as it wants this never transfers to the client. Does local scale not work with the network in unity.

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