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Keeping list on server side

I'm trying to make List only on server side, so player can only read it. Should i put this List (couple of them) in another GameObject or just in Player? I think on new GameObject, "Keeper" for...

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[FORGE] RPC not sent to high ping players?

Hello, I have developed a small turn based demo using Forge's free version, I have it set up so the server owns all of the "Units" and the players get triggered as it being their turn, via an RPC call....

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How do i spawn different multiple players

As the title says could someone PLEASE point me somewhere that i can read and learn how to do this?

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UPnP/NAT Punchthrough

I have recently been working with UNET, and started work on a project using it. The game is a P2P, with one client as the server, or a host. The problem is that to get this to work, the host needs to...

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Not connect C++ TCP Server..

I'm make C++ TCP Server(based WinSock2). Unity client make by C# code(System.Net.Sockets.Socket class). It was success community connect that unity play. And I build android(Android 2.3.1...

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Networking Solution?? unet? pun+ ? bolt?

okay so iam a total noob about networking. Target Platform: PC reading things i become confused about something: so.. what i want is, the way games used to always have it, you click Multiplayer -> a...

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Spawning a shot from the player on the net

Hi, I've been building a space combat game. I recently started trying out UNet for the multiplayer part. The fighters move fast and mostly free from drag (i actually increase the drag with the...

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Help connecting to a server port in C#

I'm having a problem connecting Unity to a Linux server with a C++ program running on a port. I can telnet to the Linux server and that is doing what I told it to, Does anyone have a good, basic walk...

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Atom Networking

Atom Networking is a Unity networking solution that has a wide range of features. It is powerful and very easy to understand. It has matchmaking features and you can host your own server with a...

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UNetWeaver error

Gettings these 2 errors : UNetWeaver error: Exception :System.ArgumentException: Member 'UnityEngine.Networking.NetBuffer UnityEngine.Networking.NetworkWriter::m_Buffer' is declared in another module...

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[Closed] [UNet] NetworkServer.Spawn - Rotations, Scaling etc

Hi, I'm not sure if this was ever a thing, I'm sure I read in one of the docs that when the server spawns an object to the clients it sends the Position/Rotation/Scale. I've been wrestling with another...

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NetworkServer.Spawn not changing scale

Basically i'm making a D&D tool where the DM can create walls and then the players get it on their clients. When I create a wall on the server it is fine and dandy but the clients get only the...

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[NEW] Forge Networking Released!

06/23/2015 Announcement: Asset Store Version Released! We have released Forge Networking on our website! Price: $64.99 Announcement: Website Release! Reasons to use Forge over UNET or other solutions:...

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Multi gameobject player prefab

Hy everyone, I'm working on a Multiplayer Unity 5.3 projet. Every player in this game will have their own camera and own menu (Canvas). This menu will have a button that will locally change a variable....

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Unet server-authoritative movement with client-side prediction and...

Hello everyone, So I've tried several times to find some information or examples on this topic but with no luck. Found some legacy implementation but it looks like that there is no open...

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[SOLVED] Making Network Transform Interpolate smoothly

I have a network transform on my player but it won't syncronize smoothly, I've tried searching the forums or tweaking values, nothing worked. Weird thing, if I set the network send rate value to 0 it...

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Using LLAPI with any tcp/udp server

Is there any documentation for the LLAPI protocol layer? As in enough documentation to create a Netty pipeline for it? Even just enough to get the most basic unreliable messaging without any QOS or...

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Does NetworkDiscovery do something to hide my serialized fields?

I extended the NetworkDiscovery class so I could override OnReceivedBroadcast() And I figure I can add a UnityEvent so I can further customize what I want the function to do. Like this: Code (csharp):...

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Player not sending all Commands

Hi, I'm just getting started with UNet and I'm getting mad already. They said it would make Network a bit easier. This is what I've got: A simple NetworkManager set up, and a moving Cube (as the...

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Ultimate Unity Networking project - Add multiplayer to your game today!

This forum post discusses my Unity asset store package, the "Ultimate Unity Networking Project" which is available on the asset store. Download it here The project introduces you to networking in...

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