Hi,
I'm just getting started with UNet and I'm getting mad already. They said it would make Network a bit easier.
This is what I've got:
A simple NetworkManager set up, and a moving Cube (as the Player) with the following script attached:
Player not sending all Commands
I'm just getting started with UNet and I'm getting mad already. They said it would make Network a bit easier.
This is what I've got:
A simple NetworkManager set up, and a moving Cube (as the Player) with the following script attached:
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Networking;
- public class PlayerMove : NetworkBehaviour
- {
- public GameObject bulletPrefab;
- public Transform DefaultWeapon;
- public AudioClip ShootSound;
- void...