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UNET Multiple Player Prefabs

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Hello everyone!!!
So I am soooo close to figuring this all out and making it work properly!
However, it is just not there yet.

I have this as my custom network manager:
Code (CSharp):
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.Networking;
  4.  
  5. public class MyNetworkManager : NetworkManager {
  6.  
  7.     [SerializeField]
  8.     GameObject[] characters;
  9.  
  10.     private GameObject selectedChar;
  11.  
  12.     public void SelectCharacter(int i) {
  13.         selectedChar = characters[i];
  14.     }...
UNET Multiple Player Prefabs

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