Hello everyone!!!
So I am soooo close to figuring this all out and making it work properly!
However, it is just not there yet.
I have this as my custom network manager:
UNET Multiple Player Prefabs
So I am soooo close to figuring this all out and making it work properly!
However, it is just not there yet.
I have this as my custom network manager:
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Networking;
- public class MyNetworkManager : NetworkManager {
- [SerializeField]
- private GameObject selectedChar;
- public void SelectCharacter(int i) {
- selectedChar = characters[i];
- }...