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How to Network connection Phone APP to Standalone (Exe)

Hi guys, I want to create this link between an android app and another app on my pc. I ve created an phone app where I throw a ball out of the phone screen, so I what to use the coordinates of the ball...

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Connecting to a webservice

Hi, I am having problems connecting to a webservice provided by a third party. What i did so far: 0. Setup my project and added System.web and System.Web.Services 1. Downloaded the WSDL file provided...

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UNET Multiple Player Prefabs

Hello everyone!!! So I am soooo close to figuring this all out and making it work properly! However, it is just not there yet. I have this as my custom network manager: Code (CSharp): using...

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How to get Response Body and not Response header from Unity to server?

Code (CSharp): public void SignUpNow() {   WWWFormform=newWWWForm(); form.AddField("username",""+username); form.AddField("email",""+emailId); form.AddField("password",""+password);...

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Atom Networking

Atom Networking is a Unity networking solution that has a wide range of features. It is powerful and very easy to understand. It has matchmaking features and you can host your own server with a...

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"OnLobbyServerCreateLobbyPlayer" not being called?

Hey all, I've been trying to figure out this problem for a week and I have no clue why it's happening. I'm following the Unity Network Lobby example project, but while my code looks the same...

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Turn-based Multiplayer: Storing Players in a Player System: Problem with...

Hey there, I am currently working on a turn-based game and I am struggling with the new HLAPI Networking. I set up a Lobby, players spawn on start positions and the color and playernumber are synced....

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NetworkDiscovery sample

Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...

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LobbyPlayer to GamePlayer NetworkLobbyManager

I hope this helps someone. OnLobbyServerSceneLoadedForPlayer not getting called? OnLobbyServerCreateGamePlayer not getting called? public override bool OnLobbyServerSceneLoadedForPlayer(GameObject...

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Spawning 2nd part of Player (Tank Turret)

Hallo, I‘m working on a two parted player. It has a "Base" and a "Turret" like a Tank. Actually the Base is spawned by the NetworkManager and everything is fine. It can be controlled by the correct...

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uNET Question?

ok so i am just getting started with multiplayer and i am trying to decided between using unet or bolt i like bolt because if i do ever make something with it i wont have to worry about ccu. now my...

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Streaming/Sending audio files with UNET

Hi guys. I have a small app where one user can talk to the other. It's pretty much a walkie-talkie but one sided(Meaning only one can speak and the other can hear). I have integrated UNET with this...

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Correct Multiplayer Game Development?

I am going to be making a turn based strategy game in the vein of X-Com. Going into making my first multiplayer game and reading up on the documentation, following tutorials and looking at other...

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Increase Bandwidth Restriction

TL;DR version: Is there some configuration I have to make regarding network bandwidth restriction or is my method for sending files not good and I have to make changes there ? Hello, I had to migrate a...

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Who calculates collisions?

In a typical unet setup, using high level API, I understand the host calculates the physics and just sends transform updates to clients. So the server probably also does all collision detection? Sorry...

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Syncing My Transform ?

Hey I have problem that I believe is simple but somehow I'm just not seeing it. I've written up a small script to rotate my players arms on the x axis. I do have a character controller that works fine...

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5.2 sporadic SIGSEGV crash in linux headless builds

I'm experiencing a SIGSGV crash since updating to 5.2, which happens not all the time, but around 1 of 3 times when starting the build. I still have to build a smaller repro, but maybe somebody here...

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WIFI issues on LAN or Android Client Windows Server?

Hi, I am meeting some issues when using UNET on multiple devices on the same LAN using WIFI. Here is my current setup: I have a server hosted on Windows that I launch before everything else. The server...

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[UNET] NullReferenceException OnServerAddPlayer and questions about sending...

First of all, I have searched for these and I'm getting pretty desperate by now, haha. How do I send messages from client to server just like how server can do that with NetworkServer.Send? How do I...

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Login system for online multiplayer game

I'm trying to build a simple multi player login system for unity (stand alone build), and I need your help/ideas if this will work or there's an error somewhere, I haven't coded it yet, just made a...

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