How to Network connection Phone APP to Standalone (Exe)
Hi guys, I want to create this link between an android app and another app on my pc. I ve created an phone app where I throw a ball out of the phone screen, so I what to use the coordinates of the ball...
View ArticleConnecting to a webservice
Hi, I am having problems connecting to a webservice provided by a third party. What i did so far: 0. Setup my project and added System.web and System.Web.Services 1. Downloaded the WSDL file provided...
View ArticleUNET Multiple Player Prefabs
Hello everyone!!! So I am soooo close to figuring this all out and making it work properly! However, it is just not there yet. I have this as my custom network manager: Code (CSharp): using...
View ArticleHow to get Response Body and not Response header from Unity to server?
Code (CSharp): public void SignUpNow() { Â WWWFormform=newWWWForm(); form.AddField("username",""+username); form.AddField("email",""+emailId); form.AddField("password",""+password);...
View ArticleAtom Networking
Atom Networking is a Unity networking solution that has a wide range of features. It is powerful and very easy to understand. It has matchmaking features and you can host your own server with a...
View Article"OnLobbyServerCreateLobbyPlayer" not being called?
Hey all, I've been trying to figure out this problem for a week and I have no clue why it's happening. I'm following the Unity Network Lobby example project, but while my code looks the same...
View ArticleTurn-based Multiplayer: Storing Players in a Player System: Problem with...
Hey there, I am currently working on a turn-based game and I am struggling with the new HLAPI Networking. I set up a Lobby, players spawn on start positions and the color and playernumber are synced....
View ArticleNetworkDiscovery sample
Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...
View ArticleLobbyPlayer to GamePlayer NetworkLobbyManager
I hope this helps someone. OnLobbyServerSceneLoadedForPlayer not getting called? OnLobbyServerCreateGamePlayer not getting called? public override bool OnLobbyServerSceneLoadedForPlayer(GameObject...
View ArticleSpawning 2nd part of Player (Tank Turret)
Hallo, I‘m working on a two parted player. It has a "Base" and a "Turret" like a Tank. Actually the Base is spawned by the NetworkManager and everything is fine. It can be controlled by the correct...
View ArticleuNET Question?
ok so i am just getting started with multiplayer and i am trying to decided between using unet or bolt i like bolt because if i do ever make something with it i wont have to worry about ccu. now my...
View ArticleStreaming/Sending audio files with UNET
Hi guys. I have a small app where one user can talk to the other. It's pretty much a walkie-talkie but one sided(Meaning only one can speak and the other can hear). I have integrated UNET with this...
View ArticleCorrect Multiplayer Game Development?
I am going to be making a turn based strategy game in the vein of X-Com. Going into making my first multiplayer game and reading up on the documentation, following tutorials and looking at other...
View ArticleIncrease Bandwidth Restriction
TL;DR version: Is there some configuration I have to make regarding network bandwidth restriction or is my method for sending files not good and I have to make changes there ? Hello, I had to migrate a...
View ArticleWho calculates collisions?
In a typical unet setup, using high level API, I understand the host calculates the physics and just sends transform updates to clients. So the server probably also does all collision detection? Sorry...
View ArticleSyncing My Transform ?
Hey I have problem that I believe is simple but somehow I'm just not seeing it. I've written up a small script to rotate my players arms on the x axis. I do have a character controller that works fine...
View Article5.2 sporadic SIGSEGV crash in linux headless builds
I'm experiencing a SIGSGV crash since updating to 5.2, which happens not all the time, but around 1 of 3 times when starting the build. I still have to build a smaller repro, but maybe somebody here...
View ArticleWIFI issues on LAN or Android Client Windows Server?
Hi, I am meeting some issues when using UNET on multiple devices on the same LAN using WIFI. Here is my current setup: I have a server hosted on Windows that I launch before everything else. The server...
View Article[UNET] NullReferenceException OnServerAddPlayer and questions about sending...
First of all, I have searched for these and I'm getting pretty desperate by now, haha. How do I send messages from client to server just like how server can do that with NetworkServer.Send? How do I...
View ArticleLogin system for online multiplayer game
I'm trying to build a simple multi player login system for unity (stand alone build), and I need your help/ideas if this will work or there's an error somewhere, I haven't coded it yet, just made a...
View Article