Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Turn-based Multiplayer: Storing Players in a Player System: Problem with accessing NetworkIdentity

$
0
0
Hey there,

I am currently working on a turn-based game and I am struggling with the new HLAPI Networking.

I set up a Lobby, players spawn on start positions and the color and playernumber are synced.

Now I want to make the already implemented GameController, PlayerSystem and TileSystem work. The PlayerSystem stores a List of the Players, the current Player, handles what happens on NextTurn and if a Player is able to build or upgrade (checking for ressources of the Player). The TileSystem...

Turn-based Multiplayer: Storing Players in a Player System: Problem with accessing NetworkIdentity

Viewing all articles
Browse latest Browse all 16796

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>