Hey there,
I am currently working on a turn-based game and I am struggling with the new HLAPI Networking.
I set up a Lobby, players spawn on start positions and the color and playernumber are synced.
Now I want to make the already implemented GameController, PlayerSystem and TileSystem work. The PlayerSystem stores a List of the Players, the current Player, handles what happens on NextTurn and if a Player is able to build or upgrade (checking for ressources of the Player). The TileSystem...
Turn-based Multiplayer: Storing Players in a Player System: Problem with accessing NetworkIdentity
I am currently working on a turn-based game and I am struggling with the new HLAPI Networking.
I set up a Lobby, players spawn on start positions and the color and playernumber are synced.
Now I want to make the already implemented GameController, PlayerSystem and TileSystem work. The PlayerSystem stores a List of the Players, the current Player, handles what happens on NextTurn and if a Player is able to build or upgrade (checking for ressources of the Player). The TileSystem...
Turn-based Multiplayer: Storing Players in a Player System: Problem with accessing NetworkIdentity