Hallo,
I‘m working on a two parted player. It has a "Base" and a "Turret" like a Tank.
Actually the Base is spawned by the NetworkManager and everything is fine. It can be controlled by the correct client (Network Transform). The Turret is instantiate in the Start() Method of the base. So it's normal that it won't be synced.
I don't know how to spawn the Turret.
I try this steps:
1. give the Turret Network Identity and Transform
2. put the Turret in the NetworkManager under Registered...
Spawning 2nd part of Player (Tank Turret)
I‘m working on a two parted player. It has a "Base" and a "Turret" like a Tank.
Actually the Base is spawned by the NetworkManager and everything is fine. It can be controlled by the correct client (Network Transform). The Turret is instantiate in the Start() Method of the base. So it's normal that it won't be synced.
I don't know how to spawn the Turret.
I try this steps:
1. give the Turret Network Identity and Transform
2. put the Turret in the NetworkManager under Registered...
Spawning 2nd part of Player (Tank Turret)