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WIFI issues on LAN or Android Client Windows Server?

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Hi,

I am meeting some issues when using UNET on multiple devices on the same LAN using WIFI.

Here is my current setup:
I have a server hosted on Windows that I launch before everything else.
The server has a broadcast service to let LAN clients know how to connect to the server.
The server has also a lobby for players to join.

I then have a client on Windows too (the same machine) that I launch right after the server.
It gets the broadcasted message and then joins the lobby without any...

WIFI issues on LAN or Android Client <=> Windows Server?

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