Hi,
I am meeting some issues when using UNET on multiple devices on the same LAN using WIFI.
Here is my current setup:
I have a server hosted on Windows that I launch before everything else.
The server has a broadcast service to let LAN clients know how to connect to the server.
The server has also a lobby for players to join.
I then have a client on Windows too (the same machine) that I launch right after the server.
It gets the broadcasted message and then joins the lobby without any...
WIFI issues on LAN or Android Client <=> Windows Server?
I am meeting some issues when using UNET on multiple devices on the same LAN using WIFI.
Here is my current setup:
I have a server hosted on Windows that I launch before everything else.
The server has a broadcast service to let LAN clients know how to connect to the server.
The server has also a lobby for players to join.
I then have a client on Windows too (the same machine) that I launch right after the server.
It gets the broadcasted message and then joins the lobby without any...
WIFI issues on LAN or Android Client <=> Windows Server?