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Firing bullets over server/clients

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In all the examples the network send rate is set to zero so it doesn't update however if I do this on the clients the bullet never moves (it is fine on the server). I can turn them up to 29 send rate and it works but I assume this is very inefficient.

Also on the clients for a fraction (maybe a frame) you can see the object has an incorrect rotation as it spawns. This looks pretty ugly and I can't figure how to get rid of it.

The code I am using looks like

Code (CSharp):
  1.     [Command]...
Firing bullets over server/clients

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