In all the examples the network send rate is set to zero so it doesn't update however if I do this on the clients the bullet never moves (it is fine on the server). I can turn them up to 29 send rate and it works but I assume this is very inefficient.
Also on the clients for a fraction (maybe a frame) you can see the object has an incorrect rotation as it spawns. This looks pretty ugly and I can't figure how to get rid of it.
The code I am using looks like
Firing bullets over server/clients
Also on the clients for a fraction (maybe a frame) you can see the object has an incorrect rotation as it spawns. This looks pretty ugly and I can't figure how to get rid of it.
The code I am using looks like
Code (CSharp):
- [Command]...