Hey guys,
I currently have a typical player GameObject, with lots of MonoBehaviours. Some of these come from a prefab, which is being spawned in that player hierarchy. I want some of these to be NetworkBehaviours, so they can use the [Command] or [ClientRpc] functionality. Is there any way to do this without having to resort to some intermediate interface next to the NetworkIdentity, or am I perhaps misunderstanding something?
Thanks in advance.
I currently have a typical player GameObject, with lots of MonoBehaviours. Some of these come from a prefab, which is being spawned in that player hierarchy. I want some of these to be NetworkBehaviours, so they can use the [Command] or [ClientRpc] functionality. Is there any way to do this without having to resort to some intermediate interface next to the NetworkIdentity, or am I perhaps misunderstanding something?
Thanks in advance.