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spawning player object without network manager.

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Hi
I'm just trying out Unity MultiPlayer and when I try to use my own code instead of network manager to spawn player objects then syncing doesn't work from client to server. the local client in the host works but not the other one.
also how can I read the content of AddPlayerMessage from the received message. there seem to be no class for that.
here is my code

Code (CSharp):
  1. using UnityEngine;
  2. using UnityEngine.Networking;
  3. using UnityEngine.Networking.Types;
  4. using...
spawning player object without network manager.

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