So, a year ago or so I was working on a project. I started working on it again recently. I decided to update Unity (to 5.2.3f1) and give it a whirl.
Part of my problem here is from me trying to run multiple instances of the project on the same system, so I can't quite use the same port. Now, the following code used to work without pausing Unity:
Issues with NetworkTransport.AddHost
Part of my problem here is from me trying to run multiple instances of the project on the same system, so I can't quite use the same port. Now, the following code used to work without pausing Unity:
Code (csharp):
- retry_count = 0;
- _portGameplay = m_portGameplay;
- _hostGameplay = NetworkTransport.AddHost(topology, _portGameplay); //Pauses
- while...