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Android Game that will use Bluetooth Connection to Play with other Android...

hello~ i don't have any experience in making games with multiplayer networks but i wanna try it now. i am thinking to make a simple android board game that will use bluetooth connection to play with...

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NetworkDiscovery sample

Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...

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SyncVar with custom structs bug?

I have a custom struct with 2 private ints, i set the values in the constructor and get the value with public properties, my syncVar struct has a hook method and when i update the struct variable the...

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Spawning 2nd part of Player (Tank Turret)

Hallo, I‘m working on a two parted player. It has a "Base" and a "Turret" like a Tank. Actually the Base is spawned by the NetworkManager and everything is fine. It can be controlled by the correct...

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Matchmaker: how to prevent new players from joining game in progress

Hi, I've been using the UNET matchmaking service, and have used networkmanager.matchMaker to create and join games successfully. However, I do have a question that I can't resolve by looking through...

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2 Players , Different Teams , Spawn on the same spawnpoint !

so i'm telling the script that when i deploy a player , make the script check if Team 1 has more players than Team 2 does , if so , then spawn player in Team 2 (Team Balance), and so on... but when i...

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Atom Networking is a Unity networking solution that has a wide range of features. It is powerful and very easy to understand. It has matchmaking features and you can host your own server with a...

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LLAPI: how to send data to clients?

Hi there, i'm working on my custom networking system using the LLAPI, and so far i was able to open sockets between a server and a client so i can send messages from client which can be received on...

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Issues with NetworkTransport.AddHost

So, a year ago or so I was working on a project. I started working on it again recently. I decided to update Unity (to 5.2.3f1) and give it a whirl. Part of my problem here is from me trying to run...

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Two screens, one with controls and other with moving within rooms

Hello: Is possible to do the following: I need to have a touchscreen PC with controls and other screen or projector showing movements inside rooms of a house. If yes, can you guide me please? Some demo...

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Passing info from offline scene to online scene.

I been having problems Passing a String in this case my players name that is set in the ui in the offline scene to the offline scene. any one have any ideas on how to get this working i looked at how...

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How Can You Load Scenes Additively Across A Network?

The title. How can you additively load scenes on a server, and have these scenes additively loaded on all clients as well and keep the client and server objects/scenes in sync with each other? I have...

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How do you call ClientRpc methods? NullReferenceException

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Why is the GameObject return to 0,0 position

When I use the NetworkTransform module attached to the GameObject all works well but when i use this script instead, the object returns to position 0,0, were it was spawned after drag. Here is the code...

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How to set spawn position without SpawnPoints

How do i do that? Have the script but below that still spawn at 0,0, the last two lines is part of my testing: Code (CSharp): void Start() {           v1 = new Vector3 (5f, 5f, 0f);         v2 = new...

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UNET String SyncVar - Any Ideas?

Yet again, another networking noob! Anyways, I am testing a simple fps networking game. This script (PlayerSync.cs) is attached to the Player Object that is assigned in the Network Manager (I am using...

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NetworkManager Register Spawnable Object GLITCH [SOLVED]

1st.. before we start troubleshooting here is how we are set up 3 Scenes, Main Menu, Multiplayer, Game Main Menu selects your profile ("Name") Multiplayer has the NetworkManager GUI (Network Manager...

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Play Controller Problem with Multiplayer

Hey folks, I have been trying to incorporate a simple player controller and allow it to work with a multiplayer game. Here is a code blurb from the NetworkManager.cs script, SpawnPlayer Instantiates...

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Non rigid-body authoritative unet character controller

Hi unity folk! How are you today? We (Brazilian dev team) are developing a first person, server-authoritative movement script using UNET and the Unity's First Person Character Controller (The standart...

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Unity Networking - How to determine if NetworkServer is not listening on port.

I know this issue can sometimes crop up especially when testing on the same network: Cannot open socket on ip {*} and port {47775}; check please your network, most probably port has been already...

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