Hello I am upgrading my old network to the new unet.
The server is authorative server and doesn't use any networkmanager. (What I mean is the input of a player goes to server, and server moves the character and send the input back to ALL players)
Right now it is working. I can listen the server.
Now I have problem at the character controlling part. Since it is an authorative server, the server owns all objects.
So I spawn it via NetworkServer.Spawn ( Client part is not finished ).
Now I...
ClienRPC from Server to clients and to itself included.
The server is authorative server and doesn't use any networkmanager. (What I mean is the input of a player goes to server, and server moves the character and send the input back to ALL players)
Right now it is working. I can listen the server.
Now I have problem at the character controlling part. Since it is an authorative server, the server owns all objects.
So I spawn it via NetworkServer.Spawn ( Client part is not finished ).
Now I...
ClienRPC from Server to clients and to itself included.