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ClienRPC from Server to clients and to itself included.

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Hello I am upgrading my old network to the new unet.

The server is authorative server and doesn't use any networkmanager. (What I mean is the input of a player goes to server, and server moves the character and send the input back to ALL players)
Right now it is working. I can listen the server.

Now I have problem at the character controlling part. Since it is an authorative server, the server owns all objects.

So I spawn it via NetworkServer.Spawn ( Client part is not finished ).
Now I...

ClienRPC from Server to clients and to itself included.

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