UNET networking : I can't connect with IP
Hello. I have two buttons : create game , and join game. My code is : Code (CSharp): Â public void StartupHost() { Â SetPort (); Â NetworkManager.singleton.StartHost (); Â } Â Â public void JoinGame()...
View ArticleQuestions about UNET Networking
I'm trying to understand the new UNET Network system. I downloaded the Lobby Matchmaker asset example and I want to know if I creat a game, the creator is hosting this match or the server is hosting...
View ArticleSetting up facilitator.... (again!)
OK. Probably the 100th time someone has asked this but I still haven't found any good tutorials about how to set up a the facilitator on a hosted server. It's a shame there is no php, java or python...
View ArticleMMO server solution?
hi, i'd like to read some opinions about the best server solution for an mmo I'm designing an mmo like the old browser games OGame or Travian.. a resource manager game. The interactions between players...
View ArticleRPC calls with the new Unity Networking?
Hi guys I am used to the legacy networking so I used to use code like this: Code (CSharp): netView.RPC("rpcName", Target); Â [RPC] void rpcName () { Â Â //Do something } So how do I do that with the...
View ArticleSpawn objects from clients UNET
Hello, I'm testing the UNET system trying to switch my game from the old one to the new one, but I'm having some troubles. I already setup the server and the client with the network manager. I've...
View ArticleClienRPC from Server to clients and to itself included.
Hello I am upgrading my old network to the new unet. The server is authorative server and doesn't use any networkmanager. (What I mean is the input of a player goes to server, and server moves the...
View ArticlehasAuthority VS isLocalPlayer
I am struggling to see the difference between hasAuthority and isLocalPlayer. Surely if the hasAuthority is true, isLocalPlayer will also be true (and vice-versa)?
View ArticleUNet on LAN really doesn't work across operating systems?
Hi folks. When I try to use the Unity sample projects over LAN, I get an unusual error . . . message->m_Block->allocatedLength == sizeof(PingPacket)​ . . . when I try to connect via UNet between...
View ArticleCross.Net is now free, It will help setup unet and more
You can find a free network solution to Unet HERE.. look at the bottom of the video tutorials.
View ArticlePhotonNetwork.Instantiate
Im trying to get the enemys to sync on all players screen when they spawn but im coming across an error. I fully understand the error and why it is happening im just not sure how to fix it. I dont like...
View Article[HLAPI] Chaos and abysmal docs for Lobby, NetworkClient.Ready(),...
Hello everybody, I'm trying to implement multiplayer games into my existing game, utilizing the "shiny new" Tech of UNET and the HLAPI. I'm doing so for about a week, and having *a lot* of trouble with...
View ArticleUnet server-authoritative movement with client-side prediction and...
Hello everyone, So I've tried several times to find some information or examples on this topic but with no luck. Found some legacy implementation but it looks like that there is no open...
View ArticleLobby Player Getting Destroyed Instead of Replaced
Hi there, When going from the lobby scene to the play scene... Instead of the game player replacing the lobby player, the latter's getting destroyed automatically. Here is the debug message along with...
View ArticleHLAPI and WebGL?
I was wondering if someone knows when HLAPI will be supported in WebGL? I can't find anything on the roadmap
View ArticlePHOTON weapon pickup only showing up in one game
I am making a small 2D online shooter with gun pickups. But when a player picks up a gun it is only visible on his screen I have a photon view component on the gun and the transform is set in the...
View ArticleHow To Set The Network Owner
Hello, I want to change my player character during the game but I cannot figure out how to set the network owner manually. I've seen in the manual that they are using the MsgType.Owner for spawning the...
View ArticleConsequence of mulitple NetworkBehaviours
Out of curiosity, is there increased network traffic with multiple network behaviours, even if the number of SyncVars remains the same? For example, if I have 5 SyncVars on one Network Behaviour, does...
View ArticleUNetWeaver error with SyncEvent
I've spent some time narrowing my issue down, and maybe I am missing something, but I could not find info about it anywhere, so decided to post question here - and hopefully help anyone who might...
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