Hey folks,
I have been trying to incorporate a simple player controller and allow it to work with a multiplayer game.
Here is a code blurb from the NetworkManager.cs script, SpawnPlayer Instantiates the playerPrefab
which has a Movement script, and a Network Identity and Network View.
Play Controller Problem with Multiplayer
I have been trying to incorporate a simple player controller and allow it to work with a multiplayer game.
Here is a code blurb from the NetworkManager.cs script, SpawnPlayer Instantiates the playerPrefab
which has a Movement script, and a Network Identity and Network View.
Code (CSharp):
- }
- //Debug.Log("Server Joined");...