Hi there.
So i'm starting to imeplement my RTS game, but never worked with networking before. I've set up everything just like I saw on some tutorials, and right now i have the following prefab:
so PlayerNetwork is the prefab that it is instanciazed every time a client joins in. It has a Units Empty gameobject which all player units will go into there. Same thing happens to buildings. Other two doesn't matter for these,...
Unet Sync player prefabs childs
So i'm starting to imeplement my RTS game, but never worked with networking before. I've set up everything just like I saw on some tutorials, and right now i have the following prefab:
![[IMG]](http://i.gyazo.com/0a327cc7b6e0b636cbc7e6554c4ca4e6.png)
so PlayerNetwork is the prefab that it is instanciazed every time a client joins in. It has a Units Empty gameobject which all player units will go into there. Same thing happens to buildings. Other two doesn't matter for these,...
Unet Sync player prefabs childs