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Unet Sync player prefabs childs

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Hi there.

So i'm starting to imeplement my RTS game, but never worked with networking before. I've set up everything just like I saw on some tutorials, and right now i have the following prefab:

[​IMG]

so PlayerNetwork is the prefab that it is instanciazed every time a client joins in. It has a Units Empty gameobject which all player units will go into there. Same thing happens to buildings. Other two doesn't matter for these,...

Unet Sync player prefabs childs

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