Error Handling in UNET
how can I get the error text and code in unity networking,? I did the following: 1- subscribe to the Handler : Client.RegisterHandler(MsgType.Error, OnError); 2- create the handler void...
View ArticleUnet Sync player prefabs childs
Hi there. So i'm starting to imeplement my RTS game, but never worked with networking before. I've set up everything just like I saw on some tutorials, and right now i have the following prefab: so...
View ArticleMasterServer replacement
Hello all! So I'm becoming very frustrated and confused. So i'm currently working on a networked game and creating my own GUI for hosting a game and server browser etc. So if i understand correctly,...
View ArticlePhoton: "# Players Online" for Website
How can I retrieve the player count of a Photon networked game in order to display it on a website? I wish to put the "# Players Online" text on my homepage. Thank you for your help!
View ArticleuNet Connection to IPv6
I have a question regarding p2p connections with the new unet networking. I have a host running a game and another client wants to connect. If the host has an IPv4 address everything works perfectly....
View ArticleAndroid Network Stability Issues
I'm having issues with network stability with my Android app. I'm using wifi to connect devices but clients will randomly drop out with a ClientDisconnect message in the log. I'm using 5.3.2p1 but it...
View ArticleMy First Multiplayer Project - Need some help
Ok, I have managed to get to separate copies of my project to connect through PUN using the following: Copy 1: PhotonNetwork.ConnectUsingSettings(); PhotonNetwork.CreateRoom(roomName); Copy2:...
View ArticleNew User - Please take a second to help me here, could save me months
I am creating an mmo which is not very complicated by any stretch of the imagination. I want there to be two different game modes: an exploration mode - where players can travel a grid based world,...
View ArticleDoes UnityWebRequest support SNI?
Let's say we need to host resources on an Amazon S3 bucket called: assets.myexampledomain.com. In that example, the S3 bucket's URI is actually assets.myexampledomain.com.s3.amazonaws.com. Amazon...
View ArticleHow to have objects local to clients? Unet, multi-player game
Hello, I'm trying to create a mutli-player game using the HLAPI of UNET. I'd like the game to have score text, similar to the roll a ball tutorial. What is the best way to achieve this? I already have...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View ArticleCan't use matchmaker on different computer?
I got my networking going in my game and wanted to try it over the internet. So I tried the Matchmaker and it seemed to work, I could join myself on the same computer, but then when I ran the game on a...
View ArticleHow to ensure RPC was sent successfully in Photon Unity?
I am building a multiplayer game using Photon and Unity3D engine. I am using photonView.RPC to send data and values between clients. But sometimes due to network problem, a sent RPC failed to execute...
View ArticleUNET send GameObject through parameter
Hi all. I have prefab with Network Identity component. It's added to Network Manager spawnPrefabs list. And I write 2 scripts: NetworkSpawn.cs Spawn.cs Code (CSharp): public class NetworkSpawn :...
View ArticleUnet with additive scene loading and different scenes for each client
I've just started working with Unity for creating a (somewhat peculiar) multi-client game involving minigames. I'm planning to store each minigame as a separate scene, but multiple players might be...
View ArticleInvoke remote function using only LLAPI
Hi there! As the title suggest, i want to invoke a remote function using only the LLAPI components. I find the HLAPI simply too full of constraints to use, and i'm having great results using only the...
View ArticleCan't add scenes to Network Manager slots in inspector
I've been working with the Network Manager without any modifications and for some reason, in the current project I'm working on, it won't accept any scenes I try and drag into the Offline Scene and...
View ArticleGameSparks Support Thread:
Hello Everyone, Oisin from GameSparks here. We’ve noticed a few topics relating to GameSparks popping up here and there and decided it would be best to try consolidating it all into one thread. My aim...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleSpawning in different spawn locations in photon
Hello everyone, I've been struggling with this for the last weekend, I've been doing a lot of research across the network and I can't find a true solution to my problem. I'm making a multiplayer game...
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