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UNet on LAN really doesn't work across operating systems?

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Hi folks. When I try to use the Unity sample projects over LAN, I get an unusual error . . .

message->m_Block->allocatedLength == sizeof(PingPacket)​

. . . when I try to connect via UNet between a Mac and a Windows machine. Over here, it seems that others who faced this issue fixed by using just a Windows-to-Windows connection. That worked for me too.

But that's really...

UNet on LAN really doesn't work across operating systems?

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