Hi folks. When I try to use the Unity sample projects over LAN, I get an unusual error . . .
. . . when I try to connect via UNet between a Mac and a Windows machine. Over here, it seems that others who faced this issue fixed by using just a Windows-to-Windows connection. That worked for me too.
But that's really...
UNet on LAN really doesn't work across operating systems?
message->m_Block->allocatedLength == sizeof(PingPacket)
. . . when I try to connect via UNet between a Mac and a Windows machine. Over here, it seems that others who faced this issue fixed by using just a Windows-to-Windows connection. That worked for me too.
But that's really...
UNet on LAN really doesn't work across operating systems?